Europa Universalis IV

Europa Universalis IV

Swap Religions
26 Comments
Argakyan Feb 9, 2020 @ 10:16am 
Somehow this mod renders a lot of vanilla decisions empty, as if there's some structural error or sth in it. I think this might mean it's officially unusable.
ZombieKiller96 Nov 17, 2019 @ 6:44am 
Update when?
Bosniak Oct 3, 2018 @ 4:34am 
i dunno how to use it?
Bosniak Oct 3, 2018 @ 4:27am 
can i 1.26?
TCSilverNC  [author] Dec 31, 2017 @ 6:21pm 
they will stay sunni, it will allow you to have missionary boost for a short time however
TheBeast Dec 30, 2017 @ 4:00am 
If i convert to tengri with a sunni country will all the regions convert to tengri or stay sunni?
TCSilverNC  [author] Aug 1, 2017 @ 9:13pm 
sadly not, i could look into the files of the extended timeline mod and see if i can make an addon to the mod which would allow for those religions to be chosen. but that is in the future, i currently have a list of mods im working on, and all are pretty slow
albertogalicia Jul 31, 2017 @ 6:01am 
I know ancient religions are not included but is this Mod compatible with Extended Timeline?
TCSilverNC  [author] Jul 30, 2017 @ 6:47pm 
@LonelyLetsPlays
If you wish to use my files as a base for a mod like you intend you are welcome to it, as well as anyone else who wants to do crazy stuff with this idea
TCSilverNC  [author] Jul 30, 2017 @ 6:46pm 
Personally, i don't want the AI to swap, it would take away some aspects of the game, for example, religious wars are suddenly less religious in the hre, constant rebels could be an issue early game, as every nation you would conquer would be a different religion (for the most part), all around flavor would be changed
DADDY DEREK Jul 30, 2017 @ 10:51am 
@LonelyLetsPlays
If you want the AI to swap, simply make the decision set a country flag like e.g. chose_religion, then have one of the potentials of the decision to appear be "NOT = { has_country_flag = chose_religion }". Problem solved.
Amazing_Adam Jul 29, 2017 @ 6:46pm 
I've been looking for a mod like this!
LonelyLetsPlays Jul 28, 2017 @ 7:11pm 
tbh if i want one where ai swaps i should make myself, and use events to make them swap
TCSilverNC  [author] Jul 26, 2017 @ 3:47pm 
because its not implemented
LonelyLetsPlays Jul 26, 2017 @ 10:10am 
then how come it dosnt post 1500/ prodistant reform sikh swaping
TCSilverNC  [author] Jul 25, 2017 @ 8:49pm 
if the AI swapped it would induce a constant decision making by the AI randomly picking a religion every time the game could have a chance to think. Theoretically, the game would crash
LonelyLetsPlays Jul 25, 2017 @ 5:29pm 
oh, faith lost 0/10 no offence.
TCSilverNC  [author] Jul 23, 2017 @ 9:14pm 
If the AI does swap please tell me so I can fix it
TCSilverNC  [author] Jul 23, 2017 @ 9:14pm 
i made it so the AI won't swap, that could be very insane if the AI swapped, because it would probably swap constantly as well, which would lag the game
LonelyLetsPlays Jul 23, 2017 @ 5:06pm 
dose the ai swap, or only player?
Hilja1suus Jul 23, 2017 @ 4:09am 
@NerdSilver alright, thanks
TCSilverNC  [author] Jul 22, 2017 @ 4:47pm 
when ck2 goes to eu4, which i know nothing about, so i will work to add in copies later
Hilja1suus Jul 22, 2017 @ 1:22am 
@NerdSilver wait you mean the converter files?
TCSilverNC  [author] Jul 21, 2017 @ 8:02pm 
after realizing that the files werent there, I basically had to delete 2/3 of the mod, which is fun after about 4 hours of work
TCSilverNC  [author] Jul 21, 2017 @ 8:02pm 
i checked, and i believe most modders take the converter files and add them into the mod itself, which i will hope to add in, or what I can do is go and basically make "custom religions" identical to the ck2 religons and add them in their place, we will see
Hilja1suus Jul 21, 2017 @ 12:05pm 
I hope you find the ck2 files soon so I can play suomenusko Finland, but I'm enjoying it as of now