Tabletop Simulator

Tabletop Simulator

Light Saver
28 Comments
Sirzento / Nico Jul 28, 2022 @ 9:14am 
Any new info about a fix?
ColColonCleaner Dec 12, 2021 @ 9:04pm 
To everyone having issues with this mod, it was broken by a TTS update. Please upvote this bug report so that the TTS team fixes it.
https://tabletopsimulator.nolt.io/1085
Jatts Nov 5, 2021 @ 12:32am 
Ive had the same issue with other players not being able to see the lighting too.
Sleeclow Aug 28, 2021 @ 2:03pm 
My player's can't see the light changing
Saran'ket Jul 22, 2021 @ 9:04pm 
I'm having the same problem with my players not seeing any change in the light.
Emaneri May 18, 2021 @ 12:38pm 
Using this mod to script lighting for my campaign and, while it works hostside, none of my players can seem to see the change. Any cause for this?
Veifel Nov 5, 2020 @ 3:24pm 
@MT-Pear: I need it! I was looking here to hope to find a grid saver. :-)
PS: I use Light Saver nevertheless, it's a nice tool. Thanks also to MrStump.
MT-Pear Sep 22, 2020 @ 5:45am 
Hi MrStump,

I've made a similar tool to yours, just to save Grid presents.
For that I used (mainly) your code and also the .png (just changed the name ^^).

Is it ok for you that I release it (for sure I'll mention you)?

BR MT-Pear
Temet-Nosce)================> Aug 23, 2020 @ 2:54pm 
Where is the name field?
MrStump  [author] Feb 23, 2018 @ 8:51pm 
Not that I know of
maximo1984 Feb 20, 2018 @ 12:56am 
Is there a way to script changes in the preset LUT's?
maximo1984 Feb 20, 2018 @ 12:56am 
@MrStump - thanks , I was digging into the code a bit but looking in the wrong place, I'lll check there. Thanks for this cool little tool
Unreal Ed Feb 19, 2018 @ 11:20pm 
So you can't trigger an assetbundle's effects with scripting? I thought you might since they're tied to numbers
MrStump  [author] Feb 19, 2018 @ 8:23pm 
@Ed, I would say the easiest way to do this would actually be to make a tool that records light settings and prints a table into the notes or notebook for your to copy/paste. Then it would be easy to add extra hooks into that table to trigger spotlights or other asset bundle effects.

Bit different from this tool, but doable. Then have a second tool you put those tables into and it spawns control buttons.
MrStump  [author] Feb 19, 2018 @ 8:21pm 
@Max, I'd have to go through the code, but I believe I have a table (the one that onSave records) where each entry is a save preset. And I likely have a function to call on a re-set lighting based on its index number.

You can also dig out my light saving/loading code. Basically it just uses the command to get the lighting and save it in a table, then later load it. You could also just print them to notes and make tables to load on demand.
Unreal Ed Feb 19, 2018 @ 12:54pm 
Do you think it would be possible to hook up the Light Saver with HRY's spotlight asset bundle ? That way we could post a bunch of spotlights above the table and turn the on/off along with the general lighting to set the mood
maximo1984 Feb 19, 2018 @ 6:46am 
How would I go about calling saved presets on this tool from elsewhere?
maximo1984 Feb 19, 2018 @ 6:06am 
Oh I am trying to change to presets and save them, maybe that is the trouble
maximo1984 Feb 19, 2018 @ 6:04am 
Can't seem to get it to save. Do I change the lighting to how I want, enter name in name field, save, change lighting to something else, do same, then save mod / reload? It always just goes back to the last light setting for both saved presets
Unreal Ed Jul 23, 2017 @ 9:15am 
Yea that works fine. I missed the variable part
MrStump  [author] Jul 22, 2017 @ 9:07pm 
There's a "number of seconds" variable at the top of the code. People can make it take longer to fade or set it to 0 so it changes instantly =) I don't feel like they'd have to change the fade time while playing. If they DID want options, 2 versions of the tool, 1 with no fade and one with fade, would solve that, but again, not a problem I expect
Unreal Ed Jul 22, 2017 @ 8:28pm 
The fade is nice! But I bet some people would like it to not necessarily fade (not me for the record), so a button that changes color on the top part of the tool would be best
MrStump  [author] Jul 22, 2017 @ 2:35pm 
Update to add a fade effect between lighting effects. Now it prints the lighting effect's name instead of a generic load message.
Unreal Ed Jul 21, 2017 @ 2:39pm 
It could be really cool if you could have a smooth transition between 2 saved lightings. Ideally, there'd be buttons to set how long the fade would take
Unreal Ed Jul 21, 2017 @ 2:35pm 
I think it could be really cool if you could tie a timer to an LUT and change its blending over time. You could do something like "taking a hit" and putting a red LUT that fades out after a little bit
MrStump  [author] Jul 21, 2017 @ 7:14am 
Best I can tell, there is no scripted access to LUTs right now.
Unreal Ed Jul 21, 2017 @ 5:29am 
Does that include LUT changes?
darleth Jul 20, 2017 @ 3:38am 
Thanks...