Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
(i killed a friendly npc with this)
plz
Do you think that you will maybe at some point make "laser-goggles", like I suggested, so it becomes a weapon like the bow, and like this only will be used by the player wielding it? :)
so its like the bow and therfor only affects the player wielding it ;)
Please make laser-goggles it would be so awesome!! :)
Is theer a way to specify this to a certain character, so only he can shoot laser?
can I put in any "a,b,c,d" I want into the text instead of "misc" to choose this key to as laser activation button? Coz right now I cannot fire the laser at all ;)
Is it only the activation buttons that are conflicting?
since it do not really work in coop by its current state, with both firing at the same time..
But damn its fun now that they do not burn when they get hit! ;)
and the problem is not that the controller can fire lasers too, the problem is that both controller and F makes both characters shoot laser..
so you are saying that whenever I put in a player2, he uses an seperate aschar.as file, and in here I can unactivate laser_eyes for him only?
or what would I need to change to do so myself? :)