Natural Selection 2

Natural Selection 2

ExtraEntitiesMod
26 Comments
OTHERCHEF Mar 18, 2017 @ 1:36pm 
mod id ?
Oozle Sep 6, 2014 @ 5:35pm 
Yeah would be great for an update for this mod as im running siege maps with the classic ns1 mod on my server
Avoca Sep 5, 2014 @ 10:09am 
Please update this mod to work with the current update.
Vertex Apr 12, 2014 @ 9:17am 
lol adding extra entities? aren't servers already having enough prefromance problems as it is with the current amount of entities?
zaggyNL Jul 7, 2013 @ 3:38am 
Hi Jim, could you update the mod for build 250 please?
SirRanjid Jun 26, 2013 @ 3:33pm 
also logic_cinematic moves my view into the origin of the map (it should be triggerable whether or not you want you view being moved by the cinematic) and i would like to see a logic_light which could be an indicator for buttons i mean lights you can just turn on and off with options like start on, color on, color off (so it doesnt have to be dark when off also green-red like indicators)
SirRanjid Jun 26, 2013 @ 2:52pm 
*correction: wavemanager didnt do anything but the timer sent the signalo but not delayed(tested with logic_cinematc)
SirRanjid Jun 26, 2013 @ 2:45pm 
[had to splt due to 1000 chraracter limit]

here you can see the map im working on:
http://steamcommunity.com/sharedfiles/filedetails/?id=145367048&searchtext=

its my trining map you can reach the buttons ingame through a teleporter with the sign distribution hub, then you're in the hub and then go through th teleporter with the number 2
just in case you want to need the map for finding/fixing the bug
SirRanjid Jun 26, 2013 @ 2:45pm 
it seems, that the logic_timer isn't working well have a button wich triggers a logic_multiplier, wich triggers a logic_timer, which should trigger a wavemanager after 4 sec (to have time to get to my position) also the multiplier triggers a logic_waypoint but on the alien side it wont tell me to move to the waypoint after triggering (i have 2 exact circuits 1 alien, 1 marine for marine it works) i wanted to make a circuit with 6 buttons for each team to spawn 6 different waves and if you press a button all buttons(of 1 set of 6) get disabled for 30 sec and then reenable to aviod bot-spam i testet every connection of it and the timer seems to fail, because it already worked some time ago without changing it
Mantrid Apr 16, 2013 @ 11:02am 
Hi! We have found BUG. Disconnection from server (reg sign) appears if someone alien dies from railgun exo. Alien did not see moment of death. Tested on 2 servers with clean config and with heavy modded config. All map types and all modes are affected. I can show this bug. Needs fixing and testing
Mantrid Apr 8, 2013 @ 8:08pm 
Map was updated by Brian, all ok now, the doors is working. Thanks
JimWest  [author] Apr 8, 2013 @ 11:43am 
Ok should be fixed now
JimWest  [author] Apr 8, 2013 @ 11:36am 
Yeah I changed a lot, you can now deicde at all triggerable entities if they're toggling, stay on or stay off and added some new entities like logic_reset and gravity_trigger, where you can set lower or higher gravity in an area. Can you give me the link to the workshop item?
Mantrid Apr 8, 2013 @ 11:16am 
Hi! Today mod was updated? Now our servers have bug with Sper-cool map/mods Hive-siege (mod id 70f2cae). This map has two doors which opens after 5 and 25 mins. Now the bug occurs - the doors wont open but we hear opening sound. Also sometimes doors is not present, all can pass through holes. Could you fix this or republich previous mod version in new workshop steam id. Thank you
JimWest  [author] Mar 23, 2013 @ 3:11am 
cheats 1 and then thirdperson in console
Geekio Mar 22, 2013 @ 3:32pm 
in the video, how do you go into 3rd person?
NewbNewb Mar 8, 2013 @ 9:58pm 
Thanks, Jim!
JimWest  [author] Mar 8, 2013 @ 9:15am 
Updated it today, fixed some bugs added some new entities like a logic_switch, an logic_emitter destroyer etc.
NewbNewb Mar 8, 2013 @ 12:26am 
need update...
NewbNewb Mar 4, 2013 @ 11:48pm 
thank you!
Zeyon Jan 5, 2013 @ 11:05pm 
There is code for onoses to smash through welded doors actually. It's just not working yet.
cVoid Dec 8, 2012 @ 8:45pm 
Well, that could unbalance it a bit, as the Aliens have no way to get through somewhere untill the Marines weld it...
Maby if it could be healed? like it only works when above X% health, and can be healed by both sides, but also damaged...
JimWest  [author] Dec 7, 2012 @ 4:45am 
well Aliens have no welder so no, only by Marines.
You can create something like welddoors (when the func_moveable is finished) or be able to open doors to reach the aliens faster.
cVoid Dec 6, 2012 @ 5:41pm 
Will the logic_weldable be able to be triggered by both sides?
JimWest  [author] Dec 1, 2012 @ 5:24am 
I've uploades 2 videos
cVoid Nov 25, 2012 @ 1:17pm 
Video?