The Elder Scrolls V: Skyrim

The Elder Scrolls V: Skyrim

More Summonables
545 Comments
mrw Oct 21, 2024 @ 8:11pm 
I loaded my game and all of these spells were missing from both my known spells and from the game. Mod broken.
NoOne22 Dec 30, 2020 @ 8:10pm 
hey! can you add this to the SE?
MisterFuzzyPants Jul 26, 2020 @ 9:33am 
Please add summonable nightingales!
scrubpatch Mar 14, 2020 @ 7:10pm 
nazeem
Wolf9300 Jan 10, 2019 @ 7:45pm 
I really like the mod but I cant use it since the vanilla dremora lord spell got changed. I need that spell lol
Khvicha Kvaratskhelia Apr 12, 2018 @ 7:32pm 
can i kill them ?
Greendragon245 Jan 19, 2018 @ 1:20pm 
The summon Drake spell is very buggy summons it instantly flies off somewhere or starts to clips threw the ground and walk on thin air
Look Nov 23, 2017 @ 11:34pm 
Balista?
Akamai the wolf Nov 6, 2017 @ 5:06am 
how do i get this mod to work i'm very new to this, sorry ^~^"
Sasha Pines (no brain) Nov 2, 2017 @ 4:55am 
the greybeard drop their weapons when die 10/10 remove that
Dingleballs Oct 19, 2017 @ 5:43am 
pls add more dragons!!! :D
SKYarroW12 Jul 4, 2017 @ 6:36pm 
Forsome reason not all the spells are coming up for me. Any advise?
Somə sort of Dingus Jun 25, 2017 @ 11:05am 
Also, if i change the originals Draugr Death Overlord stats, will they affect the summoned version? or are they different things?
Somə sort of Dingus Jun 25, 2017 @ 10:47am 
I am wondering which are the most powerful summons of this. So far i found Draugrs Death Overlords to be incredibly Effective Dremora lords... Not so much.
yugo Apr 13, 2017 @ 12:03pm 
can you try to do a summon giant ? :)
orsowox Mar 22, 2017 @ 6:57pm 
I love the idea, but I agree that vanilla prices should not be changed and that the new spell prices should stay around the vanilla range as well. Also, is there a possibility for an MCM menu that toggles available spell tomes? Not all of these summons seem very lore-friendly.
armybrats3✨ Mar 19, 2017 @ 9:09pm 
this mod adds the prices of vanilla conjuration spells off the charts(vanilla wolf =264)modded version=462(vanilla flame atronach=272to310)modded version=653.WHAT THE HECK. im not saying I hate the mod,im just asking if you could please lower the prices of vanilla game spells
Sasha Pines (no brain) Nov 26, 2016 @ 11:41pm 
where can i get the expert spell and above ?
Meta  [author] Nov 1, 2016 @ 12:21pm 
Top-level spells for most types last indefinitely, like thralls.
Dinkle Berry Nov 1, 2016 @ 12:21am 
any chance there can be an increased duration of the summons or like an added perk to help them last longer i just cant stand that they last only one min besides that i love this mod
Meta  [author] Oct 26, 2016 @ 12:21am 
I'll look into it, and for the enhanced edition on PC too.
knuckles2007 Oct 25, 2016 @ 11:02pm 
can you add this to https://mods.bethesda.net/#en/workshop/skyrim for the xbox one version
bratsxd Oct 5, 2016 @ 12:10pm 
This mod lets me summon mudcrabs. What else could a man ask for?
bmanhaes2 Jul 24, 2016 @ 12:14pm 
the perk that make attronachs more powerful work on the new summonables?
givinci Apr 26, 2016 @ 1:33am 
bound swords are one of my favorite weopons and ever since i subscribed its been crashing my game as soon as i pull them out.
givinci Apr 26, 2016 @ 1:19am 
bound swords crashes my game.
Alx2k1 Mar 27, 2016 @ 9:32am 
my draugr death overlord only has a bow
Sly Mar 20, 2016 @ 7:33pm 
where do you get all the summons from i just loaded the mod and don't see anything, no books,or spells
Kyubinetic Mar 14, 2016 @ 5:57pm 
A master level Summonable Alduin Spirit would be a cool idea, but only after you complete Dragonslayer
Sythrak Feb 24, 2016 @ 11:20am 
so i realy love this Mod since the basic summonings are kindda...well boring ^^ but what i realy would love to see is a skeleton dragon *.*
u know that one from the akademie quest when you search the staff of magnus
macro Feb 23, 2016 @ 8:55pm 
This one is a must for the gameplay.
Gamrx1 Feb 12, 2016 @ 6:23am 
i hope summoning a greybeard is like summoning haskil in shivering isles.
"yes? what do you require?" XD
Sunraku Dec 7, 2015 @ 2:04pm 
so how do i get the spells plz help
FlyingDutchMan Nov 23, 2015 @ 3:40pm 
Way too much.
Tig Biddies Sep 7, 2015 @ 6:33am 
I have the double duration perk and it dos not seem to work
witht this mod installed
ArionKnight Aug 31, 2015 @ 3:32pm 
its not working
daniel.mergner Jul 23, 2015 @ 6:39am 
This is a great mod, you should put on Nexus too. If you search conjure/ summon mods none have as many and these are very lore friendly without being unbalacing your game great job.
daedriclord Jul 8, 2015 @ 7:55pm 
is thier a newer version of this I can't seem to load it.
maneki_nekomata May 21, 2015 @ 8:34am 
I've found summoned creatures and dead thralls to be really useful for not only pulling aggro in a fight, but noticing enemies in the area before the red dots show up on my HUD. Sild the Sorceror is vanilla set to be aggressive so he works very well as an early warning detector. Very useful mod, thanks!
RedTheGrey May 3, 2015 @ 9:33pm 
I've run into an issue with the Unlimited Souls perk.
I used another mod called Stone of Learning to just skip right on to max everything. Well, mostly magics, but you get my drift.
So I unlocked the Unlimited Souls perk after unlocking the Twin Souls perk. I then went and killed off some thieves for their gear, sold it and bought myself a few spells, all from this very mod.
I leave Whiterun (this is a fresh save, mind you), and proceed to try and summon my death army to take over Whiterun and be a douche-pickle. But I was only able to keep two of my summons around. I even tried dual casting, but that didn't seem to work.
I was looking forward to having a little fun, too. Anyone else have this issue? Or was it something I did?
Scewt Apr 6, 2015 @ 3:22pm 
I cant seem to find any of the better spells and im level 65 and my conjuration is 100
SleepDeprivedPanda Mar 26, 2015 @ 1:01am 
LICH
ThatChickWithTheRabbit Mar 22, 2015 @ 7:18pm 
I love the mod, but I noticed something: The atronach thralls cost more than they do without the mod. I realized that as soon as I tried to cast Frost Thrall, only to be told I no longer have enough MP. They almost feel useless in comparison, because the modded thralls are about 1/3 or 1/2 the cost of the default thralls, have a short cast time, and only require one hand.

Don't get me wrong. I LOVE my new Dremora thrall, and prefer him to just about any companion. I just didn't expect my vanilla thralls to get so outdone and become inaccessible.
clementius__ Mar 21, 2015 @ 11:37pm 
You da real MVP.
Liked and added to fav. items.
Kultag Feb 16, 2015 @ 10:34am 
Yeah, this mod with an unlimited souls perk, and you have an army in your hands. The idea in the main game was that you can only summon creatures from Oblivion, and maybe the Soul Cairn, and Sovnguard, which didn't give that much of a variety, but hell yeah, why not goats and horkers? There could be a special Soul Cairn for lesser soul-trapped creatures (and a mecha-underworld for automatons).
Arachnii Feb 16, 2015 @ 5:24am 
I have alwasy thought that conjurers in Skyrim were underlooked... Thanks!
Bundle_Of_Bill Feb 15, 2015 @ 6:32am 
Could you please add a thrall of Spriggan/Spriggan Matron? :) I think if atronachs have them then spriggans should too :3 plus they're cool and I want one always following.
dinonicky Feb 11, 2015 @ 11:57am 
missing pictures of sumammon mudcrab
Kultag Jan 31, 2015 @ 8:40am 
Bug report on current version:
-Draugr 4M: this probably shouldn't be two-handed.
-Draugr 5: double space and typo.
-Permanent is still typed permenant in Dremora 10, Dwemer Soldier 10, Falmer 10, and Vampire 10.
-The description of Skeleton Berserker still writes Beserker.
-Dead Thrall could possibly be called Reanimate 10.

On the other hand, I just installed Phenderix Magic 6.40, and your mod does conjuration so much better. I mean your spells actually conjure something practically 100% of the time, while Phenderix has a success ratio of about 60% (i.e. releasing the spell 10 times yields an average of only 6 actual summons). Good work on that one.
Hinter Knight Nov 22, 2014 @ 12:19pm 
Thanks metacide for making this mod it is truly awsome :)