Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
I can image playerhouse where cure disease potions are as trophies on the shelves, instead of exotic armor or weapons ;)
I'd probably use town guards and other NPCs to kill wolves and trolls with low level character. Or sneak past them. Some kind of plan certainly needed, direct fight just would not work.
Difficulty has been controversy from the start, but I prefer things the way they are. For those who want insane difficulty will certainly get it :)
I'm also really glad to hear that's it's not 47 hours real life time xD I was so afraid of that! haha
Thank you again for the reply c: It has already helped!
It's all about luck who has potions you need. Or if you find them from chests.
If suffering from diseases you should seek Vigilants of Stendarr, they can help you without costs.
There are couple of merchants that more likely have these potions. Search for those, alchemists etc. maybe... :)
About time poison lasts... 47 hours isn't "real life time", hope this info helps :)
I'm not a high enough magic user in the game I started with my Argonian so I can't use the spells and I haven't found a way to cure it otherwise, I've tried shrines too... And I can't fast travel to get anywhere, or sleep or wait because I'm constantly losing health..
I love the mod though, I love the effects, but I think 47 hours is too long for me to wait for the poison to be gone and since I want to keep the mod, I'm really looking forward to getting a cure poison potion. XD rofl because I just keep scavenging for food to stay alive lol. Can you just let me know where to buy them? Or do they randomly generate in the stores too?
I'm not eager to confront those in wild nature myself either. As seen in video, level 62 character has a chance with good armor.
What's new
- diseases can no longer be cured in Temple of Mara
- ingridients from DLCs covered in this version
If you update from previous version, follow the steps:
1. save game (not quick save)
2. load the save you just made
Potions cost alot, so you can consider them very valuable loot when found. To sell or not to sell?
Because money making is so easy price isn't much when you think of it...
After fighting draugr and skeevers in a burial ground I had to flee for my life. The fight and diseases prooved too much. Was a good feeling of immersion, and was planning to buy lots of potions and food to keep myself alive. But then I saw it. 7600 septims for a cure disease bottle. 2000 for the one I needed. Yeah, now I'm weak as fuck, and the mod expects me to chop lumber until I can afford a potion. What an incredibly disruptive add to an otherwise awesome mod.
This is a great mod, but I hope the animals don't keep killing me with one bite when I get better armor?
Version 3.2 coming next.
Considering to expand this mod to cover DLCs, but not sure how many use and play this mod without DLCs. So situation exists :)
Costs for potions are purposely so high. There's been talks about costs earlier, but shortly: it's too easy to make septims. And, now that potions cost alot, they are also very valuable loots. It's just who would risk health and sell them in need of septims? :)
Because this mod doesn't require any DLCs, made optional mod that will.
Found in http://steamcommunity.com/sharedfiles/filedetails/?id=288486030
Checked with CK raw salmon vs cooking, and the results are:
raw salmon heals 20, cooked salmon 50.
If that applies only to loot - not selfmade, then it's strange. Could even be a bug in the game itself.
Healing spell requires quite a lot mana and diseases can prevent casting the spell, so it's wise to have potions - no matter the costs. Temple of Mara will help player when all plans go wrong, so there's always hope :)
On the other hand... Bringing down the price makes the mod too easy even at outragous levels such as 2k per pot for example. The whole point is to make diseases and poisons feel dangerous and punish the player. Thats where the fun is.
Like I said, no way out.
Besides all that, I am LOVING this mod! I just started a new character and got out of Bleak Falls Barrow with almost every disease thrown at me and no way to cure it. I became a vampire shortly after but still have all the plagues on me. Can't wait to get them off! lol
Am I able to learn the spell?
Potions cost, but are convenient. It's just question how you want to get rid of diseases. Or how fast. Prices for potions depend also how much merchant likes you and how good your speech skill is.