The Elder Scrolls V: Skyrim

The Elder Scrolls V: Skyrim

Epic Endeavours
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wilderose Feb 3, 2017 @ 7:28am 
I subsrcibed to your mod but it won't show up in my files. Did I do something wrong to make it not show up?
VillagerPunk Feb 14, 2014 @ 11:25am 
Dedrah in the wild? I will think they will be in bases in a cave or sompething or at dedrah temples.
Raven Oct 24, 2013 @ 9:34am 
Seducer daedra? Sounds like fun. :D Nice added enemy mod that doesn't seem quite so outlandish with all Oblivion breaking loose, anyway.
Jay Jun 3, 2013 @ 11:13am 
this is a great mod please continue
Blast Lord May 6, 2013 @ 1:46pm 
The mod works also I would not abandon such a hard working mod by the way.
MegaloManiacXp Sep 1, 2012 @ 10:46am 
Can u increase the spawn rates on the dragon (i really like more dragons but like krumbotor said it does not work now) I m lv 17 n is killing any thing i meet even with the more creatures mod it jus not fun
Actually™ Aug 12, 2012 @ 4:29pm 
i love this mod im lvl 33 and i have epic really fun fights but ghost dragons are to hard to see and almost never land, making me miss and getting me almost killed
Blast Lord Aug 9, 2012 @ 5:07pm 
I love the mod hope yea update it soon
Krumbotor Jul 5, 2012 @ 11:19am 
Im very sad, that this mod doesnt work out with the mod "more dragons". Unfortunately the effect of epic endeavours still is there although I deleted the mod. "more dragons" wont work at all now. Does your mod change the likability of dragon encounters, and if yes, do you have a clue why this change will still be there although I deleted the mod and "more dragons" is loaded regularly?
Ruin Stormshower May 21, 2012 @ 5:02pm 
First, I want to say, I love this mod. However, this mod makes Boethiah's Calling (from all of my testing) impossable to complete. Because all of the followers/ mercs are now considered essential, and thus cannot be used in the Boethiah's Calling quest.
ross_ross78 Apr 9, 2012 @ 1:40pm 
So I'm led to believe this mod is dead.
Ajax(Jiro)The Tank Apr 3, 2012 @ 6:09pm 
dose it still have the error 2 still?
friendo1 Mar 31, 2012 @ 1:51pm 
Hope you're still planning on updating for steam...v1.3 seems to be in full effect.
friendo1 Mar 20, 2012 @ 5:03pm 
Was working for me today, no error message.
Lošo Mar 19, 2012 @ 10:30am 
pls update your mod, i really like it and i dont want to look on nexus site for every update, i like it all have here on steam
Berserk94 Mar 18, 2012 @ 5:33pm 
Error 2
Raven Mar 18, 2012 @ 6:49am 
same here steam error 2
Lošo Mar 18, 2012 @ 6:20am 
steam error 2
GriP Mar 17, 2012 @ 8:32am 
Getting error 2 with this mod...
Ajax(Jiro)The Tank Mar 16, 2012 @ 12:48pm 
i got error 2 when it downloaded this mod
Ice9000  [author] Mar 16, 2012 @ 9:15am 
Error 2 right? That's not surprising... Recent steam update was supposed to fix that error. I'll post up the skyrim nexus website again and may be officially giving up on steam workshop as I don't have the patience for trying to fix whatever it screws up.
curien Mar 16, 2012 @ 2:05am 
should just delete this one and make new epicendervers steam file
Kazimierz Mar 15, 2012 @ 3:08pm 
Yeah, I think your newest update has slightly messed up the dl as I also get problems...
curien Mar 15, 2012 @ 10:36am 
think you need to fix your dl bud love the mod but not working i recomend ppl dl it on skyrim nexus just sertch epic and you will find it
UGA__MPcdn Mar 15, 2012 @ 9:29am 
Mod will not update I get error message. I worked before today fine.
Ice9000  [author] Mar 15, 2012 @ 8:24am 
I did have a short description but everytime I update the mod the text all removes itself. I'll get around to it.
Discord Mar 14, 2012 @ 9:37pm 
Add a short description to the VERY TOP of your Mod Description. That way when people like me hover over your mod in the mod list we will see a helpful description of what the mod is about rather than:

"If you like this mod please show your support by rating up :). The more people who subscribe the more feedback I will get to continue growing this mod, and as usual report any bugs in the comments below so I can remedy them for next release.

NOTE: Now..."

It says nothing about your mod and means I am likely to just flick over it.
Ice9000  [author] Mar 11, 2012 @ 9:58am 
That's understandable. Other than the spells that were added; Firstly there were some followers and spouses added, follower classes (there's a .xml file link above with the classes for each follower.) and AI were changed for the followers as well as leveled spell lists for each follower, general follower fixes, and now level with the character to level 100 (incase anyone uses the lcr mod which sets player max level to 101). As far as added enemies go, I've been trying to keep them extremely realistic and lore friendly. For the most part enemies scale with the player to certain extents, some max with the character while most just cap at various levels. Other than that the leveled spawn lists have had the new enemies added into it. I intend to upload a .xml file with the new enemies and their stats to nexus in the near future.
Kalicola Mar 9, 2012 @ 9:33am 
Wow.. Just found this mod. It does sound pretty epic.. And it actually sounds like you're doing this properly and not just throwing stuff in there for the sake of just throwing stuff in there... Dragonlings sounds awesome, I'm sad to read that you took them out again. The necromancer summons also sounds just awesome... but I'm a bit afraid to download pick packages like this, unless I know everything that has been added and changed...
Ice9000  [author] Mar 8, 2012 @ 6:10pm 
Just tried, still can't upload. I don't know what's wrong with steam but it appears to be a problem some members are facing. I've done what they suggest and still no luck. It might end up being just on Skyrim Nexus and this will be a place holder. Hate to do it but if steam workshop can't live up to expectations, then that's just how it is.
friendo1 Mar 7, 2012 @ 7:46pm 
Any luck with the updating on the workshop yet?
Ice9000  [author] Mar 7, 2012 @ 6:06pm 
Thanks for the support :D
shrapnel09 Mar 6, 2012 @ 2:50pm 
I'm getting ready to start a new character, looking forward to all the goodies this mod provides.. (going to test this out a bit with my current one) Keep going isaiah1macnieilell! I know you can get overwhelmed at times but I am unsubscribing many other mods for this one... This mod will definitely be front page material as long as you keep up them updates.

Never give up! Trust your instincts!
Ice9000  [author] Mar 6, 2012 @ 12:27am 
Yep but like I said there's a quick fix using the console. If you are concerned about achievements use the step I said, then save your game, close skyrim, open skyrim, load game and kill your companion. You won't be considered as cheating (not getting achievements) if you do this. Some people seem to have problems with cheating ruining their achievements (when not exiting the game). Personally even when testing things and randomly getting achievements after I havn't had to even exit Skyrim I've just gotten achievements.
Dragoras Mar 5, 2012 @ 7:41am 
if all followers are essentail, then we can't do ebony sword quest.. we need to kill friendly followers to charge sword.
Ice9000  [author] Mar 5, 2012 @ 1:47am 
@NG Fodder
I got ya. He's supposed to die depending what you choose I guess. A quick fix for you is to select him while in console opened with the tidle ` key. Type "setessential 0" and hit enter. That should make him unessential and killable. I didn't really even think about that but I'll fix it for the next release. Thanks for the heads up.
Ice9000  [author] Mar 5, 2012 @ 1:44am 
Generally the leveled character lists provide enemies of your level to fight in the wilderness. Worgen are only really found around level 20ish - 30ish. Most of the new enemies released in 1.02 and 1.03 are found around levels 45-65. I can change the lists so that they will randomly choose anything on the list except levels greater than the character level to spawn. The reason I chose high spawn levels for the new enemies is because they are extremely challenging. Hell hounds are beast. They don't have a lot of health, but without 100% fire resist it's near impossible to see where they are attacking you from. The daedra's are just naturally tough and they hit like trucks. I've been testing it out a lot lately and I'm pretty impressed at how this really forces you to use all your skills (and potions) to overcome even random encounters.
Ice9000  [author] Mar 5, 2012 @ 1:40am 
I havn't incorporated friendly fire or teleporting followers yet. I intend to do something with friendly fire, but I myself havn't even really noticed an issue with the followers not keeping up. Even in vanilla they are supposed to teleport to you when you get out of range. I can check it out though and change the radius at which they teleport beside you I think (maybe half or 2/3's of what it was, any lower and it might get to be more of a hassle than anything else).
NG Fodder Mar 4, 2012 @ 9:46pm 
Also, great mod!
NG Fodder Mar 4, 2012 @ 9:45pm 
I was trying to the the call of boethiah quest, but I think essential followers bug it out. I don't know if it would be possible to do a work around in this mod for that specific quest.
poodleoodles Mar 4, 2012 @ 4:11pm 
i've been using this for a while and i think it's great, but, i've kinda stopped seeing a lot of the new enemies, like worgen, and i've never actually seen any of the other ones exept dragonlings. what level do you think i'm gonna start seeing them at?
womblestew Mar 4, 2012 @ 10:27am 
I have just subscribed and have removed the other follower mods i had as this covers them. The only two i have left installed are a mod to ignore friendly fire and one that forces followers to keep up with you or teleport to you if distant as i didn't see a mention of them being covered here. Does this mod cover these issues? if not could it in the future.
Thanks for spending the time involved with this mod it looks really good.
Larx Mar 2, 2012 @ 7:50pm 
i'm using wars in skyrim and this mod and i've had no problem.
Ice9000  [author] Mar 1, 2012 @ 8:35pm 
I think some people have been testing it out and I havn't heard any feedback from them so I'm guessing it works. I'm think wars in skyrim creates new spawn points on the map, but I'm not really 100% sure on that.

I don't know if it will overwrite or not. If it does then probably be best to unsubscribe until steam works out it's ridiculously annoying problem.

Nekrofilos Mar 1, 2012 @ 1:29pm 
any idea if this mod would conflict with Wars in Skyrim?
Sly[dk]1982 Feb 29, 2012 @ 11:17pm 
Thx for your respond :) friendo1 asks a good question.. I hope the workshop will up and running soon... And now you really make me even more hyped with the 1.04 and 1.05 updates!! Keep up the good work, my friend :)
friendo1 Feb 29, 2012 @ 11:05pm 
So should I just move the v1.3esp file into Skyrim's data folder, or should I unsubscribe here first and erase the old v1.2 esp before? Can both esp files be in there simultaneously? Sorry, just want to make sure I get this right or I'll just wait until you can get this going on the workshop again. Thanks
Slickbet Feb 29, 2012 @ 7:11pm 
Nice....just found my first Hellhound.
Ice9000  [author] Feb 29, 2012 @ 12:06pm 
Thanks :D. 1.03 is actually done right now. Unfortunately it is only available on Skyrim Nexus currently (a link above has been provided) as steam workshop is encountering some really stupid flaws lately. As soon as possible I'll up updating 1.03 to steam workshop. The description has also been updated so people can see what I intend to do with the upcoming releases.