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Looks to be well-intended though, a half-decent attempt. But it's just not there yet. I'll keep looking...
I tried removing and adding the bow (using commands and dropping) also the bow in the Developers room(coc qasmoke) which is that same tier as mine has the same problem, all other nightingale bows work fine.
I think it'd be more lore-friendly to have Ghostly Nightingale NPCs, rather than living, but otherwise this looks amazing. Kudos!
Same as Cinderblaze below; if I haven't accessed Nightingale Hall yet/haven't got that far in the questline, how likely is it that this mod will cause issues?
@DiGiTaL CLeaNeR cheers mate!!! This is my first mod so i only expected 20-odd people to see it
door to the bed room isnt fitting
mannikins next to the smithing area,bedroom and potion and enchanting area are bugged
when you enter the nocturnal temple (nice touch) you face the door
you can hear sounds of people working on weapons and armor when thier not
other than that i love it
Thanks
MrMozzarella
And I agree, the Oblivion's thieves guild quest was more thief-ish then hunting down and killing someone like in skyrim :P
Great mod, i'm glad there are more Nightingales in there. It's lore friendly and brings a lively feeling to the hall.
Krug, i did originally think this, but vthen i thought that they would become very rich and wouldn't really care so long as there was a way to stop people wondering on in.......Thats my opinion..............
Thank you both for commenting!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!