The Elder Scrolls V: Skyrim

The Elder Scrolls V: Skyrim

Feed Your Fucking People
Mostrando 1-9 de 9 aportaciones
Actualización: 17 ENE 2018 a las 7:16

Version 1.08 (Whiterun 2nd Gate Compatibility Update)
-- Fixed an issue with the 2nd Gate road and a tent

Author's Notes:
Long time no see, I'm sorry for the long period of inactivity. Don't fret, this mod isn't abandoned, I just got way too busy to be able to work on it. I just pushed this mini-update out that fixes an issue with the Whiterun 2nd Gate mod and the road being messed up. That is no longer an issue. Some good crops were lost, unfortunately. However, their sacrifices will not be in vain!

Actualización: 23 OCT 2017 a las 20:39

Version 1.07 (Katlas's Update)
-- Immersified Katlas Farm

Author's Notes:
Hey there folks, another day, another semi-immersive update. This one was hard to push out because I was heavily debating on whether or not to publish the Katlas changes. It's not big enough to supply all 63 NPCs of Solitude. Sure, inns and stands have access to trade, but that's maybe 5 NPCs that have access to a "surplus" of food. I'll see if I can't make it bigger, if not, I'll just have to make my own farm. That'll be interesting ;)

Actualización: 19 SEP 2017 a las 14:24

Version 1.06 (Merryfair Farm Update)
-- Immersified Merryfair Farm

Author's Notes:
Hello everyone! I'm terribly sorry this update took so long to come out. My mouse broke and I couldn't do anything until I ordered a new mouse. I got myself a crappy, wireless mouse until I can get a new, wired one. Anyway, thank you all so much for downloading this mod and leaving comments and all that stuff. I love seeing that green envelope every now and again and reading and responding to the comments, I love it! Again, thank you all so much! :D

Actualización: 13 AGO 2017 a las 7:19

Version 1.05 (The Riverwood Update)
-- Fixed my Creation Kit so I can update the mod :)
-- Immersified Riverwood just a tad

Author's Notes:
Hallo! Sorry this update took so long, I broke my Creation Kit a couple weeks ago and I just got it fixed this morning. I hated not being able to work on my mods. I'm glad it's fixed though and I hope y'all are happy with the updates!

Actualización: 22 JUL 2017 a las 9:15

Version 1.04 (The Battleborn Update)
-- Immersified Battleborn Farm
-- Added two NPCs to Battleborn Farm, one Breton, one Imperial
-- More animals, more plants, and even more chickens.

Author's Notes:
Sorry this update took so long, I was busy the past few days. Hopefully, Battleborn Farm looks well immersive. They are a pretty wealthy family so I think I made it big enough. It may need to be bigger though, or it might not, we'll see ;)

Actualización: 13 JUL 2017 a las 11:51

Version 1.03 (Chillfurrow Update)
-- Immersified Chillfurrow Farm
-- Removed six Chickens from Pelagia Farm
-- Removed a couple of cows from Pelaiga Farm
-- Added two new NPCs to Chillfurrow Farm

Author's Notes:
Finally got a comment on the mod and I applied the appropriate changes. Hopefully it looks a bit better.

Actualización: 12 JUL 2017 a las 14:03

Version 1.02 (The Gourd Update)
-- Added Gourds to the little stable area towards the grain mill

Author's Notes:
I'm calling this the gourd update because the aforementioned reason above. Plus, hopefully, I fixed the farmhands so they actually go to sleep at 8 pm like they should.

Actualización: 12 JUL 2017 a las 13:26

Version 1.01
-- Added Barrel Shed
-- Expanded Cabbage and Leek patch a little bit further, along with some landscaping

Author's Notes:
More work on the Pelagia Farm. I added a shed filled with food barrels, which should help with immersion a little bit. I also expanded one of the cabbage and leek farms a little bit further to test some landscaping I plan on doing. Currently awaiting community reactions, but hopefully it all goes well.

Actualización: 12 JUL 2017 a las 12:41

Version 1.0
-- Test Release

Author's Notes:
So far, the only farm that has been changed is the Pelagia Farm. There are more crops, more animals and 3 farmhand NPCs, who have no names right now. version 1.1 will include naming all farmhand NPCs. The windmill in the back of the farm, it is now a grain mill that has wheat growing around it.