RimWorld

RimWorld

Haul to Stack
Showing 21-30 of 30 entries
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Update: Oct 16, 2018 @ 9:48pm

[Auto-generated text]: Update on 10/17/2018 12:48:39 AM.

Update: Sep 4, 2018 @ 7:21pm

[Auto-generated text]: Update on 9/4/2018 10:21:11 PM.

Update: Nov 26, 2017 @ 5:57pm

[Auto-generated text]: Update on 11/26/2017 8:57:13 PM.

Update: Jul 2, 2017 @ 7:54pm

[Auto-generated text]: Update on 7/2/2017 10:54:08 PM.

Update: Jun 21, 2017 @ 8:00pm

It was brought to my attention that animals fail to haul if the tile location they are hauling to get's full. I've reverted the logic for animal hauling, my next big update will hopefully fix this so they can haul more intelligently.

Update: Jun 21, 2017 @ 5:51pm

This patch fixes a bug where the pawn would try but fail to haul to a stack if there was something installed in the same tile, such as a sculpture.

Update: Jun 21, 2017 @ 1:53pm

[Auto-generated text]: Update on 6/21/2017 4:52:55 PM.

Update: Jun 19, 2017 @ 7:10pm

Logs were being generated by the last release causing some computers to hang when hauling. Took them out.

Update: Jun 18, 2017 @ 8:52pm

Updated the mod thumbnail.

I'm working on a fix for unstocked item types sometimes geting added to different tiles if they're being hauled by multiple pawns at once.

Update: Jun 17, 2017 @ 11:55pm

Initial upload.