RUNNING WITH RIFLES

RUNNING WITH RIFLES

**SOLDIERS AT WAR - HEAVY** 1.8
Visar 11–20 av 104 poster
< 1  2  3  4 ... 11 >
Uppdatering: 24 maj, 2018 @ 2:24

1.81

Feature:

-New M2A2 Bradley Infantry Fighting Vehicle for the American Faction (created in Blender v2.79b by Anzac Joe)

Bug Fix:

-German Jeep using old destroyed mesh

Uppdatering: 20 maj, 2018 @ 2:01

1.80d


Restructuring of internal particle file system

Uppdatering: 19 maj, 2018 @ 23:47

1.80c

Bug Fix:

-Missing updated vehicle files for Map 13 Iron Enclave

Uppdatering: 19 maj, 2018 @ 21:07

1.80b

Bug Fix:

-Updated the BMP-3 vehicle broken mesh for vehicle body, turret and bow machineguns
-Aligned body, track and wheel meshes with terrain particle effects
-Removed front armour plate section on body mesh due to rendering issues in Ogre3d

Uppdatering: 18 maj, 2018 @ 5:56

1.80

Feature:

-New Russian BMP-3 Infantry Fighting Vehicle (model created by Anzac Joe in blender 2.79b)

Bug Fix:

-Incorrect Russian Jeep texture

Uppdatering: 11 maj, 2018 @ 23:28

1.79e

Compatibility:

-Internal particle effect compatibility with infantry overwrite mod

Uppdatering: 11 maj, 2018 @ 19:14

1.79d

Bug Fix:

-Remote gun crew enter positions misaligned

Uppdatering: 9 maj, 2018 @ 3:41

1.79c

Performance Optimisation:

-Smoke particle emmiters reworked to remove major system performance drain of 10 fps per smoke emmiter cluster,
two destroyed apcs on screen would cause a drop of 20 fps, this performance drain has now been eliminated.

Uppdatering: 9 maj, 2018 @ 2:10

1.79b

Compatibility Fix:

-Realistic Casualty System not working with RWR 1.65

Bug Fix:

-Jeep_3 passenger position not updated on Map 13
-Apc_1, Apc_3 not updated with wheel track on Map 13

Uppdatering: 9 maj, 2018 @ 1:16

1.79

Feature:

-New remote machine gun turret for tanks and infantry fighting vehicles
-Modified vanilla apc models with more detailed features such as lights, gunner sights and off road wheels
-Modified vanilla faction transport trucks & jeep models with more detailed features and a more agressive look
-Tanks now have a coaxial machinegun (front armour shield removed temporarily until weapon class re-assignment)
-Tank main guns now emit a more expansive muzzle smoke exhaust
-Tank main gun recoil & physics adjusted

-New detailed textures for faction vehicles, woodland, desert & winter (island texture set removed)

Bug Fix:

-Vehicle exhaust effects removed until redesign