Sid Meier's Civilization VI

Sid Meier's Civilization VI

City-State Types Basemod
Viser 1-10 af 10 forekomster
Opdatering: 11. jan. 2018 kl. 19:50

-Fixed crashing to main menu when using Carribbean City-States pack

Opdatering: 11. apr. 2017 kl. 14:22

-Updated preview thumbnail

Opdatering: 10. apr. 2017 kl. 20:00

-Added forward support for Artisan City-States

Opdatering: 6. apr. 2017 kl. 17:50

-Fixed all issues with Maritime CS not spawning on the coast.
-Mod is 100% compatible with all features of Ynamp as soon as Gedemon updates Ynamp
-Please dont be a failed upload

Opdatering: 5. apr. 2017 kl. 20:49

-Failed upload, really Firaxis? Best you could do?

Opdatering: 5. apr. 2017 kl. 19:57

-Failed upload, I hate you dev tools

Opdatering: 5. apr. 2017 kl. 19:33

-Failed upload

Opdatering: 5. apr. 2017 kl. 19:09

-Added custom code to AssignStartingPlots.lua that looks at a new table StartBiasCoast
-Civilizations found requesting StartBiasCoast will have a new start plots table generated of only coastal land and then sorted by fertility a la vanilla AssignStartingPlots. This forces a coastal spawn if no other StartBiases have a tier higher than StartBiasCoast.

Opdatering: 3. apr. 2017 kl. 17:36

- Maritime CS go ham on navies

Opdatering: 1. apr. 2017 kl. 20:32

-Initial upload to Steam Workshop