Arma 3
Task Force Arrowhead Radio (BETA!!!)
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Update: Jun 7, 2017 @ 7:47am

04/02/2017
New Pre-release 235
Added Transparency Setting for Voice Volume HUD thingy @yourstruly

05/04/2017
New Experimental build 238
Fixed wrong frequency rounding
Removed ConfigRefresh message
Hide Voice Volume Indicator by default
Added Decimal places for Voice Volume Indicator Transparency setting
Added Experimental Intercept Interface (The Intercept Plugin is not available so you can't use it)

This build is experimental and not tested. You might use it. If there is no script error or crash after half an hour of Play then it probably works.

05/15/2017
New Pre-release 240
Fixed wrong frequency rounding
Removed ConfigRefresh message
Hide Voice Volume Indicator by default
Added Decimal places for Voice Volume Indicator Transparency setting
Added Experimental Intercept Interface (The Intercept Plugin is not available so you can't use it)
Fixed Plugin-crash on TS Connetion Lost
Fixed Plugin crash (https://github.com/michail-nikolaev/task-force-arma-3-radio/issues/1245)
Reworked 3D Positioning Math (Should have slightly more correct 3D Audio when you are looking down and someone is in front of you)
Changed Averaging of 3D Volume from 100% to 125% to conform with 0.9.12 stuff
Use SSE2 for Audio processing if available (More performance.. Although the performance in that Area was already so high that you won't notice the difference.)

THIS IS NOT STABLE! It has a small known script error. Which will break Radio towers on plugin reload. If you are not using Radio towers it's fine though(edited)

05/19/2017
New Pre-release 241
Fixed hashKeys scriptError
Fixed 3D soundbug in gain calculation

05/23/2017
New Pre-release 243
Added TFAR_fnc_getTeamspeakPluginVersion
Fixed VoiceVolume Indicator might flicker when changing volume when the Indicator is set to hidden
Fixed volumeModifier keys might show old Volume Hint even if disabled
Added Remote Control unit has access to controlling unit Radios
Fixed Players might stay muted when they leave TFAR channel in serious mode
Added timestamp to logfiles and diag output

This build has Teamspeak Plugins logs enabled which will get saved to %appdata%\TS3Client\TFAR_pluginCommands.log(edited)

05/26/2017
New Pre-release 244
Fixed cannot receive anything on LR Radio when Speakers are enabled (Was broken since 238)
Fixed possible Teamspeak crash on seriousModeChanged. Just before you would get moved into the channel

05/29/2017
New Pre-release 245
Added possibility to override vehicleID via variable (TFAR_vehicleIDOverride on vehicle object)
Removed ability to transmit on Curators SR Radio(edited)

Update: Apr 1, 2017 @ 1:54pm

New Pre-release 229
Optimized fnc_getConfigProperty
Fixed errors in fnc_vehicleLr @commy2

Update: Apr 1, 2017 @ 8:05am

New Pre-release 224
Fixed all vehicles had LR Radio (https://github.com/michail-nikolaev/task-force-arma-3-radio/issues/1223)
Hide VoiceVolume HUD in Zeus Interface
Add Vanilla Spectator compatability
Added Eden Attribute to make Unit hear from Curator Camera when in Curator Mode.

New Pre-release 225
Fixed horribly lagging Position updates (if higher than 100m above sealevel) because TFAR didn't notice that nearPlayers were actually near. @yourstruly
Added more diagnosing for Position updates to Teamspeak. (/tfar pos)

New Pre-release 226
Fixed Units in Players group may get double the Position updates
Fixed hearing from Curator Unit's Camera
Added Click sound for Radio Channel/Cycle/Stereo Hotkeys
Fixed wrong default size of the Volume HUD indicator
Replaced Speak volume Hint by the new Volume HUD Indicator
Added Option to use old way to display volume Hint instead of HUD Indicator
Added Option to Hide Transmitting Hint
Added Option to Hide Channel changed Hint

New Pre-release 227
Fixed old Voice Volume hint wasn't showing current volume anymore

New Pre-release 228
Fixed Frequency was being rounded to 30.0 instead of 30 @SpecOp0
Allow Modders to give Radio's to Cargo and Turret vehicle slots @commy2

Update: Mar 30, 2017 @ 10:34am