Sid Meier's Civilization VI

Sid Meier's Civilization VI

Liquid Mod
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Update: Mar 22, 2017 @ 9:49am

Integrated LiquidSpectator

Update: Mar 22, 2017 @ 9:30am

Integrated LiquidMap

Update: Mar 22, 2017 @ 8:16am

CHANGELIST:

• Anti-Cavalry units (Spearmen, Pikemen) now have +20 vs cavalry (up from +10)
• Archers now have 10 melee strength (down from 15)
• [Bug Fix] Player-based Global Production Modifiers (like God of the Forge) now only affect YOU globally instead of all players.
• Horsemen now have -12 Combat Strength when fighting cities and districts
• Farms provide +3 Food
• Mines provide +3 Production
• Pastures provide +1 Production and +2 Food
• Irrigation improvements provide +1 Food and +3 Gold
• All Civics cost 25% less Culture to research
• All Units available from the Medieval Era and on cost 50% less Production
• All Technologies cost 25% less Science to research
• Scouts have 15 combat strength (up from 10)
• Policy Cards unlocked by researching 'The Enlightenment' Civic (Rationalism, Free Market & Liberalism) now give 5 times their respective bonus.
• Walls and Encampments have 50% HP.
• 300% Great Person Point Generation for all types of Great People.
• Turn Timers are now 30 sec base + 1 sec per unit + 6 sec per city.
• All Districts cost 25% less
• Temple (and Norwegian Stave Church) provides +10 gold +10 faith
• Colosseum provides +10 Amenities to city
• Amphitheater provides +10 Amenities to city
• Art museum provides +10 Amenities to city
• Stables provides +50% expereince to mounted units built in the city
• Barracks provides +50% expereince to melee units built in the city
• Armory provides +50% experience to all units built in the city
• Market (and Polish Sukiennice) provides +10 gold
• Bank provides +25 gold
• Library provides +10 science
• University provides +25 science
• Arabian Madrasa +30 science
• Workshop provides +10 production
• Shrine provides +10 faith
• Lighthouse provides +3 gold for each ocean tile used.
• Granary provides +10 housing
• Water mill provides +5 production
• Harbor (and English Royal Navy Dockyard) provides +20 gold
• Aqueduct provides +10 housing (Roman Bath +12)