Stellaris

Stellaris

Enigmatic Technologies
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Update: Mar 31, 2017 @ 6:07am

Fixed Ship parts requiring techs they do not need and fixed tech requirements Still working on issue of some ship parts not having Icons
Added Strike Craft and Point Defences

Update: Mar 27, 2017 @ 5:58am

Add A whole Host of Weapons Not all Loclization has been added to them and until I learn how to edit 3D models I cannot give the weapons their own unique graphics yet.
The weapons require the assosicated Disruptor Field tech and the highest level of weapon research before they can be researched.

Added Improved FTL Drives these drives also act as power cores.
In order to research them you need the highest of the FTL Techs in addition to having the needed power cores.

I have fixed the scaling with the Enigmatic Fortress stations, and the Loop Avatar.

I'm well aware that not all of my weapon techs have any loclization yet.

Update: Mar 22, 2017 @ 5:07am

Made Change to a Loop tech requiring an Enigmatic tech

Update: Mar 22, 2017 @ 4:53am

Added New ship parts for both Enigmatics and the Loop this time they will not cause the game to crash.
Added Armors, Shield capacitors, regenerative hulls, and crystal hulls.
Both Enigmatic and Loop shield capacitors require their respective shield techs and shield capacitors

The Armors require Neutronium Materials and well as the Enigmatic or loop disruption techs.

Regenerative Hulls require the normal regenerative hull tech but
The enigmatic version requires disruption field tech
The loop version requires the Doctrine: Strange Loops tech

The Crystal Hulls require the Crystal-forged Plating Tech as well as The Engimatic or Loop Armor tech and disruption field techs.

Finally figured out how to make the graphics appear in the ship designer.

Update: Mar 20, 2017 @ 2:49pm

Removed the weapons I have added they were causing crashs while I was at work on the bright side other empires will not start off with enigmatic or loop lazers of death.

Update: Mar 19, 2017 @ 3:17am

Alright People here is the BIG update I have mentioned you can now build the Enigmatic Fortress sections and Loop Avatars in your systems
inadition I fixed the issue that the enigmatic agri complex had missing its icon and replaceing the fallen empire one.
fixed the data core missing it's name text.

Added two Techs
-Megascale Fortifications: required for building the Enigmatic Fortress sections
requires:
- All of the normal Enigmatic Ultilities Techs
- Neutronium Materials
- Deep Space Installations
- Corps of Engineers

-Dimensional Rift Tearing: Required for "building" the Loop Avatar
requires:
-Jump Drives
-Entropic Recursion
-Doctrine: Strange Loop
-Omega Theory

added some enigmatic and loop weapons both are lasers I have not added loclisation for ether yet
Also Added Dimensional weapons they are not currently researchable unless you get them though the console you cheater ;)

Update: Mar 17, 2017 @ 8:19pm

Fixed the issue of duplicated Soc Tech
Fixed crash issue I had while working on the files
added Icons for the current repeating soc tech
Added Tech weights to the Loop Phys techs so that they are accutally researchable once you get the normal Loop techs.

Update: Mar 17, 2017 @ 3:27am

Fixed Issue with tags

Update: Mar 17, 2017 @ 3:18am

Made Changes to the Loop shields evasion
Small shields give 3 evasion
medium shields give 2 evasion
and Large give 1 evasion

Update: Mar 17, 2017 @ 2:59am

Changed the values of the Loop shields so that they have a little lower shield health compared to enigmatic shields but to help compensate they also add evasion to your ships.
Added Icons for both the enigmatic and loop buildings and loop ship componates

Added two new techs the Enigmatic and Loop AI.
Both add a +10% research boost and +1 alternate tech pick for your empire.
Enigmatic AI prerequisities:
-Sentient AI
-Enigmatic Encoder
-Enigmatic decoder
-Sythetics

Loop AI prerequisities:
-Sentient AI
-Doctrine: Strange Loop
-Omega Theory
-Entropic Recursion
-Sythetics

Changed the name of the Sprial mine to Loop mine same with The Loop power plant.
Changed the names of the Buildings that the Enigmatic heirs get access to.

Added Localization to all elements of my mod.
Have not added icons for the repeating tech yet.