Hegemony III: Clash of the Ancients

Hegemony III: Clash of the Ancients

Iberia v0.7 Campaign pack add-on
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Update: Dec 20, 2022 @ 8:39am

CHANGELOG 0.7

CAMPAIGNS:
-Added a new historical campaign, set in 200-195 BC.

-Changed ownership of Kelse and Bolskan in the first 2 campaigns to be slightly more historically accurate. They are now both owned by the Ilergetes, but with the Sedetani and Suessetani respectively as native factions. These cities are on the periphery of the playable area in both campaigns so the impact on gameplay is negligible.
In the new campaign, the Ilergetes have lost control over these areas.

-A select few cities will now have their names change over the course of the various campaigns. This is done in such a way to leave the name changes of the ‘Historical General and City Names’ mod unaffected, which will take precedence if installed.

-Various small fixes to text strings

INVADER SCENARIO:
-Added Crete and the Ausci as playable factions

-Updated the faction objective for the Tarbelli to now target the new city Eso instead of Bolskan, and also adding the Ceretani as a target.

-Updated tooltip and portrait for Cato the Elder

-Fixed alignment of the icon in the scenario selection menu to be consistent with the other scenarios

UNITS:
-Made Cretan archers available as mercenaries for the Roman, Greek, Phoenician, Tartessian and Iberian faction groups.

-Restored access to elephants as mercenaries for the Phoenician factions, which was disabled due to an oversight

-Fixed buggy textures on the low-detail LOD models of the add-on versions of Equites and Phoenician Noble Cavalry (when seen from far away)

Update: Mar 1, 2021 @ 1:10pm

Fixed a bug in a script upon completing the "Setting the Stage..." objective of the Second Punic War campaign where certain buildings might be called to switch to a faction that already controlled them, leading to a script error

Update: Feb 3, 2021 @ 2:41pm

Fixed a bug in the recurring "Price of Defeat" and "Burden of War" tasks in the Barcid and 2nd Punic War campaigns respectively, where the task would glitch out and become non-completable if the player made the payment while the "talking head" message box introducing the task was still open.

Update: Jan 23, 2021 @ 2:26pm

Minor fixes to beginning of campaign, aimed to help player avoid make crucial mistakes

-Cessetani now start at a truce rather than neutral, preventing player from accidentally attacking them (which raises hostility and makes the following segment harder than intended, since their cities are given to the player for free as a reward for the "Battle of Cissa" objective and don't need to be attacked)

-The "Making Friends" objective now also awards any bridges/bridgeheads that were owned by the Bergistani, preventing the player from having to militarily seize them from the Bergistani, which would raise hostility and make the city of Segestica less profitable

Update: Jan 21, 2021 @ 11:35am

0.6 CHANGELOG

-New campaign, covering events in Iberia during the Second Punic War (218-205 BC)

-Phoenician Noble Cavalry, Roman Equites and Roman and Phoenician Generals now use a reskin of the DLC-only Thessalian Cavalry model if this add-on is active, which looks more historically accurate.

-Added some of the new Greek brigades as options for Massalia’s starting army in Invader mode

-Numidian Cavalry that spawn as part of a starting army in invader mode now need a city to have a stable in order
for that city to become its home city, to bring it in line with other cavalry brigades

-Berber Archers that spawn as part of a Barcid starting army in invader mode now no longer need a city to have an archery range for that city to become its home city, since the Barcids can’t construct the archery range upgrade which previously made it impossible to give them a home

-The starting general Scipio in the Invader sandbox is updated to use the new portrait, tooltip and name that is also used in the new campaign,

-In the Barcid Spain campaign, the scripted army of Orissus and the Carpetanian army at the Tagus can no longer go hungry, to prevent them from being too easily defeated if the player takes a while to attend to their respective objectives

Update: Aug 14, 2020 @ 6:42am

0.51 changelog

Objective/event scripting improvements, as follows:

HAMILCAR CAMPAIGN
-AI bridgeheads without bridges built on them are now also handed over to the player when being awarded a city through objectives, just like fully built bridges and resources already were. (Sometimes a bridgehead between Gadir and Qart that remained Carthaginian could cause a player to be unable to connect their territory)
-Ilici no longer starts with 2-3 free brigades, but is given some free brigades later on instead after the player has already captured Akra Leuke and Hemeroskopeion. This is to make the Contestani less likely to sally from Ilici while the player is attacking Akra Leuke nearby (and makes the sallies easier to fight off if they do), while keeping the appropriate difficulty when the player has to fight Ilici itself
-The Cynetes’ brigades now all disband when their cities join the player, to prevent unintentional behavior where they might run out of food and start scavenging/raiding player resources

Invader sandbox
-Playing as Barcids, all of the historical Barcid generals will join your faction as you conquer your first few cities, but you can now only choose Hamilcar as your starting general.

Update: Nov 8, 2019 @ 11:09am

0.5 Changelog

-Adds the first campaign, detailing the Barca family's activities in Iberia between the 1st and 2nd Punic Wars.
-Updated Berber and Phoenician elephant riders and ship crews to match the general graphical overhaul of the Phoenician and Berber unit rosters in the base version of the mod
-If this add-on is active, Rome will now use the "Roman Republic" icon from the Eagle King DLC
-Moved one of the possible invasion sites of the Volcae Tectosages in Invader mode

Update: Dec 20, 2017 @ 3:58am

0.4 Changelog:

-Added the Gallic Veneti as a new invader faction

Update: Jun 28, 2017 @ 3:14pm

Added requires.txt that automatically deactivates the add-on if the base version of the mod and/or the Eagle King DLC aren't installed or are inactive.

Update: Jun 14, 2017 @ 2:13pm

0.3 Changelog:

-Added Tarbelli as a new Aquitanian invader faction
-Added historical/mythological starting generals to most invader factions
-Removed the add-on's copy of the Iberia map as it no longer needs it following a recent patch, shrinking the add-on's size from over 400 mb to under 1 mb.