Tabletop Simulator

Tabletop Simulator

Dungeon Tile Maze Generator
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Update: Oct 15, 2018 @ 2:33pm

Just a quick update to fix some issues.

The callback functions used to be local. An update happened where local functions can't be called as a callback function anymore, leading me to have to change all the functions to global functions with unique names.

I also changed the generator to a normal model, instead of a bag, as I haven't actually implemented anything with bag functionality yet, so it's just a hindrance atm. The idea was, you place models in the bag you want to use for walls/floor etc., and the tool would use those custom models instead of the default dungeon tiles.

I fixed the awkward placing of the dungeon tile, so it's now directly in front of the maze generator tool instead of further ahead. I changed it before to being further ahead, because it would get sucked in if it spawned too closely due to the maze generator board being a bag; though that's no longer the case for now.

Update: Feb 28, 2018 @ 7:49am

  • Changed tool customisation to use input boxes instead of the description.
  • Improved code efficiency.
  • Added Sparsity, Walls and Seed options.
  • Maze Tool is now a bag to make way for customisation in the future (put in your own tiles to use.) This is not yet implemented.

Update: Jul 5, 2017 @ 7:31am

  • Updated the Maze Creator tool to use a Custom Tile instead of a block.
  • Updated layout, colour and size of buttons. This leaves more room for new features down the line.
  • Fixed a problem with the Maze Starter still being considered as held when snapping it to a maze tile.
  • Maze Starter now always spawns directly in front of the Maze Creator tool at any scale.

Update: Mar 11, 2017 @ 5:27am

  • Maze Creator now cares about spawning floor tiles in the right direction.

Update: Feb 28, 2017 @ 11:20am

  • Flipping over the Wall Paintbrush will now change the mode from adding walls to removing walls.

Update: Feb 28, 2017 @ 7:40am

  • Maze Starter now snaps properly to tiles with uneven scales.

Update: Feb 28, 2017 @ 7:09am

  • Added more randomness to maze generation.
  • Start square and end square are at opposite ends again (for now).
  • Tile Paintbrush now works properly for tiles with uneven scales.

Update: Feb 22, 2017 @ 3:41pm

  • You can now morph the scale of the Maze Starter to non-square shapes and the maze tiles will correctly sync up.
  • As a result of this, Tile Spacing can now take up to 2 values.
  • Maze will now generate as a square if given just one value in the Size parameter.
  • Updated Workshop Thumbnail.

Update: Feb 22, 2017 @ 3:33pm

Update: Feb 12, 2017 @ 7:13am

  • Active maze generation will now pause and undo when pressing the Undo or DelAll button.