Garry's Mod

Garry's Mod

They Hunger Weapons
Showing 1-10 of 16 entries
< 1  2 >
Update: Oct 31, 2020 @ 8:44am

Minor update:

  • Fixed viewmodel bodygroup value not reset before switching from They Hunger glock to different weapon. (Thanks to Youtube user javier alejandro moreno muñoz for pointing this out)

Update: Oct 8, 2019 @ 8:49am

Minor update:

  • Fixed addon not loading when only Half-Life Deathmatch: Source is mounted. (Thanks to user AverageCrusader for pointing this out)
  • Added missing thirdperson resources.
  • Added missing texture for the thirdperson model of the chaingun.

Update: Jul 14, 2018 @ 9:25am

Update:

  • Fixed muzzle flash sprites visible when occluded.

Update: Jul 14, 2018 @ 9:10am

Update:

  • Fixed third person muzzle flash effects.

Update: Jul 14, 2018 @ 9:06am

Update:

  • Fixed third person muzzle flash effects.

Update: Jul 14, 2018 @ 8:43am

Update:

  • Fixed third person muzzle flash effects.
  • Replaced Counter-Strike: Source muzzle flash effects with those from Half-Life: Source.

Update: Jul 2, 2018 @ 10:47am

Quick update:

  • Fixed duplicate AP9 muzzle flash in third person.

Update: Jul 2, 2018 @ 10:16am

Update:

  • Added support for weapons in third person view (Community suggestion & improvement).

I wish to thank the community for contributing.

KNOWN Issues:

  • While in multiplayer mode and in third person, muzzle flash effects do not render correctly, or not at all. The cause of this issue is currently unknown.

Update: Jul 23, 2017 @ 2:04am

Quick update.

  • Added a recoil to the Chaingun.

Thanks to Youtube user HeroePlayz HeroePlayz for informing about this missing detail.

Update: Feb 11, 2017 @ 9:11am

Small tweaks

  • Increased blast radius damage for explosive entitties: TNT; MP5 grenade; Satchel; Tripmine, respectfully.

Added a server-side convar sk_hl1_grenade_radius_factor to allow users to ajust explosive blast radius to their preference.