Arma 3
co13_Leaving_Tanoa
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Uppdatering: 13 sep, 2019 @ 10:35

- vehicles can be ignited more quickly
- updated fire script by ALIAS
- fixed script errors in rain script by ALIAS
- improved puddles in rain script
- improved performance COS+EOS script
- reduced enemy skills a bit
- few other stuff
(v20)

Uppdatering: 4 maj, 2019 @ 7:46

- added Fire Script by ALIAS
- updated Rain Effect Script by ALIAS
- added few more maps and vehicles around the island (also LoW Vans added)
- map spawnrate in vehicle trunks increased from 20% to 30%
- improved startbox loadout (especially the best loadout)
- increased variety of civil cars (from CUP)
- improved enemy+civil random loadout
- fixed random vehicle loadout
- reduced enemy skills a bit
- and some other stuff i can't remember
(v19)

Uppdatering: 14 okt, 2017 @ 13:32

- fixed rain script
(v18)

Uppdatering: 14 okt, 2017 @ 9:02

- improved forecast fog
- added hint message
- spell briefing (thx to kongo.magneli)
(v17)

Uppdatering: 8 okt, 2017 @ 8:14

- added Rain Effect Script by ALIAS
- improved fog settings
- improved enemy chopper script
- few other stuff
(v16)

Uppdatering: 27 aug, 2017 @ 3:45

- added "3rd person view on foot" parameter
- added random maps in car trunk (chance 20%)
- added more random maps at buildings
- more civilian traffic and few other stuff
(v15)

Uppdatering: 18 jun, 2017 @ 3:28

- improved enemy choppers
- few other stuff
(v14)

Uppdatering: 6 jun, 2017 @ 10:55

- added enemy choppers + parameter
- added distance limit for extract zone
- improved start loadouts (more guns+vests)
- added waterfall parameter
- few other fixes etc.
(v13)

Uppdatering: 19 apr, 2017 @ 11:02

added "roadflare"+"flare fix" script by ALIAS
added random items for vehicles
few other stuff
(v12)

Uppdatering: 7 apr, 2017 @ 14:53

added random civilian traffic
added 4x equipment parameter
added waterfall script by ALIAS
increased spawnchance of vehicles
fixed some enemy patrolzones
improved performance
(v11)