Garry's Mod

Garry's Mod

[Round 1] Freedom Planet 2 Ragdolls
Showing 1-8 of 8 entries
Update: Mar 9, 2023 @ 12:50pm

Read Round 2+ change note for the actual update!

[JDisc] Updated 飛 to have red accent.

Update: Sep 28, 2022 @ 6:24am

Parity update with Round 2+
Read Round 2+ change note for the actual update!

[JDisc] Updated from 跳 to 飛.

Update: Sep 1, 2017 @ 2:27am

Minor tweaks, move along nothing to see here,
Renamed the workshop pack to match Round 2+'s.

[All] Reduced glossiness of eyes

Update: Aug 25, 2017 @ 10:56am

Series of bugfixes and updated lightwarp.

Unlike the SFM version, you are stuck with the new shaders. Sorrie!

[All] Updated with custom lightwarp, plus some minor shader tweak.
[Lilac] Added shades to her eyelids (sprite accuracy).
[Lilac] Readjusted her initial eye position.
[Lilac][Milla] Fixed most of their bone orientation.
[Milla] ] Fixed some vertex issue present around her neck.
[JDisc] Improved normal mapping.
[Bike] Rid of that annoying exhaust pipe "dent".
[Bike] Improved tire texture.
[Bike] Fixed AO passing through the front light

Update: Mar 9, 2017 @ 10:02am

Carol's Jump Disc spins into action!

Note: In order for the blades to spin, use bone manipulator.
The physics model does not support this kind of bone structure.


Enjoy tossing the disc around!!

Update: Feb 4, 2017 @ 8:45am

The purple-checkered eyes should be gone this time I SWEAR. I accidentally uploaded old files on the previous update.
...oops

Update: Feb 3, 2017 @ 9:04am

A quick fix and a long-due addition
+ Fixed eyes from going purple-checkered.
+ Added Milla's Cube into the pack.

I've left the option to "face pose" the cube, allowing the cube to stretch in any one dimension.
You will need to go negative flex scale for it to be working correctly.
However, the collision box will NOT follow scale.

Update: Feb 1, 2017 @ 1:20pm

Porting from SFM to Gmod has resulted in the following downgrades
- Loss of all envmap related parameters.
- Jigglebones wouldn't work for some reason.
- [Cory] Her coat is a bodygroup instead of a separate entity.
- Eyeposing isn't perfect, use noclip to get your desired eye positions.