Don't Starve Together

Don't Starve Together

Repair Mod v3.1
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Update: Jun 26, 2022 @ 5:43am

Version 3.1.3

  • Fixed a bug that was preventing custom repair hammers from being able to repair
  • Fixed the character not reciting the entire "missing ingredient" string when trying to repair an item with a designated custom repair ingredient without having one in their inventory
  • Drastically lowered this mod's load priority to ensure all other repairable modded items installed are picked up by the algorithm

Update: Jun 18, 2022 @ 3:39am

Version 3.1.2b

  • Fixed a bug that could cause a crash when adding in custom repair materials

Update: Jun 6, 2022 @ 5:23pm

Version 3.1.2a

  • Fixed a bug with the last update that was causing a crash for some

Update: Jun 6, 2022 @ 3:47pm

Version 3.1.2

  • WX-78 can now repair his various circuits by using his circuit extractor tool on them while they're not equipped.

    The cost by default is 1 gold and 1 bio data, but you can toggle whether you need bio data in the mod's config settings (or toggle off the feature altogether).
    Restores 50% durability per repair.

  • WX-78 can now eat a battery in order to gain a single circuitry charge
  • Added a config option for a harder battery recipe
  • Lowered twig's ingredient priority so it'll be a lot less likely to be picked by the algorithm as a designated repair material, eg Wolfgang's basic dumbbell

Update: Mar 25, 2022 @ 12:27pm

Version 3.1.1

  • Fixed a crash that was introduced with the new Crafting QoL update

Update: Dec 28, 2021 @ 1:28pm

Version 3.1

A bit of a small update to bring the mod up to speed with current DST stuff, while also addressing a couple crashes in DST.

Gameplay Changes
  • Spiderhat repair value with spider glands buffed from 20% to 50%
  • Wolfgang's Gembell now needs to be empowered by nightmare fuel (50%)
  • Changed the yellow amulet config to account for all non-light source items that are "empowered" normally in vanilla

Bug Fixes
Minor:
  • Fixed crash involving renamed items after they've been reinforced
  • Alarming Clock no longer repairable with the hammer
  • Gembell no longer repairable with the hammer

Major:
  • Potentially fixed the infamous action desyncing crash with reinforcing items as Winona

    Ever since the recent QoL update, it seems Klei have fixed the issue that was causing certain mods to become desynced between client and server. This was what I believe to be the core problem behind what was causing a crash when reinforcing items with Winona in the past, and I've even tested a few mods that I know used to cause a crash in the past and I'm happy to say that it seems they are no longer causing any issues anymore.

    So I'm happy to see it finally being addressed, although still somewhat hesistant to say it's 100% fixed yet. Please let me know if any of you run into any crashes involving the reinforcing mechanic with Winona, but as far as I can tell the issue's been fixed. Fingers crossed! :)

Update: Jun 24, 2020 @ 6:25pm

Version 3.0.4

  • Fixed a crash that would sometimes occur when trying to load with another mod that would similarly affect item description strings

Update: Jun 24, 2020 @ 5:46am

Version 3.0.3

  • Fixed a crash that would occur when building a salt lick (DS Only)

Update: Jun 21, 2020 @ 6:10pm

Version 3.0.2

  • Sewable clothes can now be added to either custom repair lists (hammer or nightmare fuel) and will replace their ability to be repaired by the sewing kit by the assigned action. (Keep in mind anything in the custom nightmare fuel repair table will still overwrite its hammer repair value.)

  • Fixed a bug that prevented certain items that lost durability over time from being repaired
  • Mod will now say that it is compatible with Hamlet (it always was, I just forgot add the tag on my end, woops!)

Update: Jun 18, 2020 @ 11:17am

Version 3.0.1

  • Fixed a bug in Hamlet that would allow the hammer to repair structures it shouldn't have been able to repair (looking at you, Klei...ಠ_ಠ)