The Elder Scrolls V: Skyrim

The Elder Scrolls V: Skyrim

Mark Books as Read
Viser 1-8 af 8 forekomster
Opdatering: 6. feb. 2019 kl. 15:16

version 1.2.1
- Added a workaround to fix the inventory screen not immediately updating itself after reading a book in your inventory.
- Added a workaround to fix the UI not immediately updating itself after reading a book in the game's world.
- Added a workaround to fix a quirk in Skyrim that causes OnInit events to be sent twice.
- Added a messagebox to unread books in the game's world with various options. This message box will allow you to choose to read the book or pick it up without reading it.
- Removed the option of not marking a book while sneaking. The message box addition above effectively removes the need for this feature.
- Added a Russian and Italian translation.
- Added a failsafe for message boxes that adds text to them if there is none present.
- Fixed typos in new install script that caused the script to not work at all. Other small fixes also made to that code.
- Added multithreading to new install script which massively shortens the time taken to complete.

Opdatering: 7. jan. 2019 kl. 17:03

version 1.2.0
- Removed all Properties from all of my scripts to get rid of the save game related problems caused by them.
- Changed a few Aliases from Forced to Unique Actor assignment to align with modding best practice.
- Fixed a bug which caused the parts of my scripts that detect the player dropping books to fail.
- Added some code that retroactively marks books the player has already read from before installing the mod. Note that this feature will only activate the first time a save is loaded with this mod installed, when starting a new game and the first time after a clean save is done. Also, it only marks books added by Skyrim, Dawnguard, Hearthfire and Dragonborn. Mod-added books will not be marked.
- Greatly reduced (most likely removed) the possibility of my scripts causing Stack Dumps due to intensive inventory management (ie. moving a huge number of items in or out your inventory at once):
. - Adding items while inventory is open: Impossible
. - Removing books from inventory: Virtually impossible. Requires holding onto a massive number of unread books and then dropping them all at once.
. - Adding items while inventory is not open: Virtually impossible. Requires a huge number of items getting added to your inventory so quickly my scripts can't react quickly enough.
- Optimized and simplified the parts of my scripts that detect the existence of Placeable Statics' "books".
- Other optimizations made to scripts.

Opdatering: 26. okt. 2017 kl. 0:34

version 1.1.0
Major update that have been in the works for too long:
- Made two changes to try fix a save game related problem in Skyrim's engine:
- Separated most of the mod's script logic into an independent function script.
- Scripts previously used the RegisterForSingleUpdate command to periodically scan for books near the player and attach a script to detect when they are read. Now my scripts use a number of event based triggers to decide when this refresh should happen rather than indiscriminately refreshing every 5 seconds. This should make these scans happen less frequently (especially when not moving around much) as well as remove a major source of reported save game problems.
- These two changes will hopefully help workaround a bug in Skyrim's engine that causes scripts to become glued to a save game and cause problems after a mod is uninstalled. This bug can cause low FPS, bloated log and save files and crashes.

- Stripped Skyrim.esm and Update.esm requirement from mod. This allows my mod be compatible with total conversions that don't use these two files.
- Integrated German version into this plugin. Now my mod will dynamically choose what language to use based on the game's language setting.
- Added French and Spanish translations.
- Increased the number of nearby books that can be handled by my mod to 100 (it was 30 previously).
- Added code to prevent my mod from marking 'books' added by "Placeable Statics" as they aren't real books.

Opdatering: 6. jan. 2013 kl. 6:42

version 1.0.2b
- Compiled scripts with the "optimize" option enabled.
- Created a German translation.

Opdatering: 9. sep. 2012 kl. 11:34

version 1.0.2
- Attempt at a brute-force fix for a reported bug which causes book names to be renamed inappropriately.
- Activating a book while sneaking will no longer mark the book as read (feature request).

Opdatering: 22. juli 2012 kl. 4:11

version 1.0.1
- Fixed a critical bug that causes objects that are not books to have "~(Read)" added to their name.

Opdatering: 21. juli 2012 kl. 22:55

Opdatering: 21. juli 2012 kl. 22:54

version 1.0.0
- Initial upload