The Binding of Isaac: Rebirth

The Binding of Isaac: Rebirth

The Endless Room! (Challenge) [AB+]
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Update: Jan 19, 2017 @ 5:07pm

Added 2 new difficulty levels: Easy and Hard.

Update: Jan 18, 2017 @ 2:54pm

Fixed a crash that happened on AMD processors. Also made the items-fadeout a lil less cpu-stressfull and, by cause-effect, a lil less accurate (I'll make it smoother again when I realize ways to optimize it so everyone can enjoy it's magnificence).

Update: Jan 16, 2017 @ 2:07pm

A 2nd attempt to roll the jan 15 update, now with some fixes that should help low-end machines. Hopefully this one works :(

Update: Jan 16, 2017 @ 7:43am

Mini crash fix from the rollbacked version. Caused by the eye mob. I removed the mob till I figure a way of banning a specific alt from spawning (theres an eye alt that crashes the gane!)

Update: Jan 15, 2017 @ 12:36pm

Rollback now for real

Update: Jan 15, 2017 @ 12:29pm

Rollback

Update: Jan 15, 2017 @ 12:25pm

Rool back, some computers cant handle the mod anymore.

Update: Jan 15, 2017 @ 11:49am

Changed item despawning behavior, now they fade out until they despawn (become translucent till gone).
Decided to remove red poop at the ending of a boss due to popular demand.
Fixed a crash that happened around wave 300 due to a bugged mob elt (eye alt crashes the game when firing tears, tyrone!).
Added a special 9th wave where all the 4 mobs are of the same kind.

Update: Jan 13, 2017 @ 7:53pm

Added the ability to play the endless room as other characters, kinda. I placed a button at the starting room of normal (non-challenge, non-greed) runs that takes you to the endless room. The main focus of the mod remains it's challenge, consider this a plus.

Update: Jan 12, 2017 @ 6:19pm

Fixed a bug where dyunamic waves stopped happening when you reloaded a game. Readded Revive items! (except 9lives, coz it's too OP imo). Made the Wave progression more consistent (now bosses are always on the multiples of 10). And fixed several bugs that, thankfully, nobody noticed.