Tabletop Simulator

Tabletop Simulator

Encoder
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Update: Feb 14, 2018 @ 9:53pm

Update: Feb 14, 2018 @ 5:01pm

Update: Feb 14, 2018 @ 10:32am

Update: Feb 14, 2018 @ 9:06am

Minor update:

Fixed bug where buttons remained and threw errors when a module was removed.
Added an exert Module.
Added an Untapper tool.

When spawned, the untapper tool spawns a smaller cube which is used to mark the opposite corner of your play area.
Pressing the button on it then makes both it and the main object non-interactible and spawns in the scripting zone it uses for untapping. It has integration with the exert module, but you don't need to have the encoder spawned to the untapper.

Update: Feb 8, 2018 @ 3:29am

Update: Feb 4, 2018 @ 12:59pm

Update: Feb 3, 2018 @ 6:35pm

Added a new Morph Module.

Update: Feb 1, 2018 @ 4:27am

Added a tool option to the api, which registers buttons into the tool menu. Removed the auto encoder from the Module Floater, its now its own module. Added a copy module which adds a copy function to the tool menu. Creates an exact copy of the card.

Update: Jan 30, 2018 @ 1:17pm

Okay, so MAJOR update time.

The encoder has had a complete revision, so some features may be missing. However, with that, the encoder has been greatly streamlined code wise and has some new features and optimizations. You can now enable or disable properties for all selected objects at once. When editing a property shared by multiple selected objects, it will edit them all at once, but only show the edit menu for the primary one. The API has had a major overhaul, passing most of the button creation and function support over to the modules.

On Modules:
The core functions of the original encoder have been split into modules. To enable them(if you don't have the auto encoder on the table), just click the little + button at the top of the module, otherwise just drop them and they should automaticly hover around the auto encoder.

Update: Sep 6, 2017 @ 12:15pm

Original Description

Contains 2 encoders.
Both encode cards with loyalty, base p/t, or 1/1 counters.
The one on the right is there in the event that you want to have extra encoders on the table past the first autoloader enabled one.

Features:
Autoloader for saved decks.
Switch which side the counters appear on.


How to use the save deck feature:
Encode each named(Cards must be named as the autoload features uses card names for encoding) card as normal and set up their default values.
Shuffle your deck back together.
Place deck on the encoder and select save deck.
After all cards are returned to deck, save your deck.
From now on whenever you are playing on a table with this encoder or later versions(I will try my best not to break it...) cards should be automatically encoded to the default values you set earlier.


Please message me with bugs if you run into one not mentioned above.