Garry's Mod
Darkest Days
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Actualización: 22 SEP 2019 a las 7:21

Actualización: 21 SEP 2019 a las 12:00

Actualización: 16 SEP 2019 a las 12:52

Actualización: 15 SEP 2019 a las 10:40

Changelog for past 2 updates:

- Fixed few typos in help/description texts.
- Fixed Teleportation spell being able to teleport behind playerclips.
- A couple of small optimisations in Teleportation spell logic.
- Added an option to disable spell effects on hand in first person.
- Added a new '+' shaped crosshair with a few additional options for line length/thickness/etc. Currently it does not show if you can cast your current spell until I will think of a good non-obtrusive indication.
- Few small optimisations in clientside code that also involves a draw distance limit on certain particles and on spell effects on hands for other players.


- Disabled seatbealts on Telekinesis spell. Really big props (cars/trucks) are now harder to handle if you aren't careful enough.
- You can now jump while sliding by pressing spacebar button.
- Moved "Caprute"/"Defend" text a bit higher so it doesnt block your view when standing on a point.
- Removed aiming sensitivity penalty from Striker when spinning/firing.
- Greatly reduced Striker's speed penalty when spinning ( -15% speed instead of -35% ) and firing (-45% speed instead of -75%).
- Reworked recoil once again and brought back recoil kick effect that was disabled some time ago. This will additionally move your real aim up (and not just visually) depending on recoil power.
- Reduced AK47 recoil but increased recoil kick power to compensate. Also increased fire delay from 0.1 seconds to 0.11.
- Reduced P90 recoil but increased recoil kick power a bit to compensate.
- Added recoil kick to Revolver. This only moves your aim up just a bit after each shot.
- Increased Mr Sledge damage from 55 to 65.
- Increased shotgun pellet damage from 8 to 10, which essentially increases damage for all shotguns.
- Fixed an tiny exploit with pocket reloading your gun.
- Fixed Ghosting perk taking away 25 max health instead of advertised 20 max health.
- New perk: Transcendence (requires a Magic Shield skill). Doubles magic shield damage absorbtion, reduces cooldown to 10 seconds and increases it's capacity to 50% of your mana. Reduces max health by 20.

Actualización: 13 SEP 2019 a las 13:22

- Fixed some skill bonuses not updating on client. As a result this should also fix an issue with two handed weapon sounds/animations breaking on maxed out skill tree (especially with 100+ ping or so).
- Replaced Flame Stream sound with hl2 sounds, because it was still using tf2 flamethrower sound file for whatever reason.
- Tiny tweak for player gib effect, maybe this should fix an issue where it does not appear properly.
- Added "OnPlayerWonRound" ( player pl, string gametype ) hook.
- Added "OnPlayerLostRound" ( player pl, string gametype ) hook.
- Added "OnPlayerKill" ( player attacker, player victim ) hook.

Actualización: 12 SEP 2019 a las 13:07

- Fixed player names being visible on invisible/ghosting players.
- Few tweaks to spawn protection effect to improve it's consistensy.
- Re-enabled "always" transmit state on all objectives, so hopefully this should prevent "Capture" text from being stuck where it should not.
- Increased Fireball spell damage from 30 to 35.
- Fixed Flame Stream damage not calculating properly and disabled knockback that was applied by it.
- Fixed spawn protection not being disabled when players fired rocket launcher or a crossbow.
- Increased accuracy for Winter Blast (it only has vertical spread now) and it will always throw 3 projectiles now.
- Added 2 extra pellets for all shotguns.
- Slightly increased Boomstick's fire rate.
- SLightly reduced delay between shots for M3 to match the viewmodel animation.
- Reduced speed penalty when swinging for Mr Sledge from 50% down to 25%.
- Fixed melee weapons receiving only 50% from melee swing bonus.
- Doubled max melee swing bonus in Melee skill tree from 15% to 30%.
- You can now disable first person death camera in F4 options (first person death is enabled by default).
- Removed unnessesary repeating "X has joined the game" chat message from leftover code.

Actualización: 11 SEP 2019 a las 12:40

Actualización: 11 SEP 2019 a las 11:47

- More tweaks to Dash perk. Will now use greater value between 25 mana and 25% of your mana. This means that builds with lower max mana will get reduced amount of dashes (eg: 25-49 max mana = 1 dash, 50-74 max mana = 2 dashes etc). Amount of max dashes is still capped at 4.
- Same logic for the Crow Master spell as above, except minimum required mana amount is 40. Also you no longer regenerate mana when in crow form.
- Fixed a small issue/oversight where Dash and Crow Master perks did not trigger mana regeneration delay upon activation.
- Reworked dropkick from Martial Arts perk to have several attack frames instead of just one. That should make it easier to deal damage with dropkick.
- Spawn protection effect is now team colored.
- Spawn protection is now removed as soon as player starts to attack or cast spells.
- M3 shotgun will now no longer play pump animation that covers your entire screen.
- Flame Stream spell now has a damage falloff down to 30% of max damage over distance (in this case its a max range of the stream itself).
- Fixed a serverside error in animation hook due to a missing playback rate value.
- Increased Aero Dash damage from 35 to 65.
- Fixed an exploit that allowed you to sprint and block with melee at the same time.
- Fixed being able to cast continuous spells (telekinesis, flame stream etc) during reload.

Actualización: 10 SEP 2019 a las 12:31

- Added a model path check for player slicing to prevent some models turning into errors
- Fixed small clientside error in bleeding effect
- Fixed serverside collision warning error for Scorn projectile
- Tweaked shotgun reload logic to hopefully improve reload cancelling (maybe?)
- AK-47: Slightly increased recoil, decreased clip size down to 20 bullets, slightly increased bullet spread
- Greatly reduced Rocket Launcher (Lil' Tube) splash radius but direct hits should be slightly more powerful
- Added compatibility for team colored hats
- Reduced grenade damage from 145 to 115. Blast radius remains unchanged
- Hopefully fixed Electrobolt stun effect blocking view in first person
- Reduced intensity of stun from Electrobolt
- Dash perk now requires at least 20 mana in order to be used to prevent ultra low mana builds from constantly spamming it
- Hitmarker sounds are now low pitched on headshots
- Added visual indication for spawn protection
- Removed spawn protection in Free for All gametype

Actualización: 9 SEP 2019 a las 12:14

- Fixed muzzleflashes/shell ejection effects not working most of the time
- Tweaked recoil and shoot sounds for all guns
- Increased fire rate for AK47 at cost of more recoil