Stellaris

Stellaris

[2.1] Stellar Expansion - Strategic Resources
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Update: May 24, 2018 @ 6:42am

2018-05-24:
Forcing a reupload of the mod to ensure Steam didn't get a corrupt version somehow.

Update: May 23, 2018 @ 7:04pm

2018-05-23:
Bit of a rewrite. :) Buildings no longer "use" a resource. I found a more proper way to handle it, thanks to new conditionals.

Should you lose access to a resource, the building will remain, but will be inactive. It will NOT be destroyed.

Update: May 23, 2018 @ 8:12am

2018-05-23:
More rebalancing and changes to fit with the new system in terms of flavor.

Update: May 22, 2018 @ 7:57pm

2018-05-22:
Added a building for the new "Aldar Crystals" SR.

New Building:
Aldar Integration Factory:
Empire-Unique
+8 Engineering Produced
+10% Ship Hull
+5% Tile Minerals

Rebalanced and altered abilities of existing buildings a bit to fit with the new tier system and SR distribution.

Update: May 22, 2018 @ 2:38pm

2018-05-22:
Updated for 2.1.0 [Niven].

No actual changes - just version incrementing.

Update: Feb 24, 2018 @ 6:32pm

2018-02-24:
Updated for 2.0.0 [Cherryh].

This is basically a straight port, but with the 2.0 changes in place.

Some building effects have been altered to fit with 2.0 changes.

I'll be revisiting this in the coming weeks to tweak and adjust things once I have a better sense of the balance, but it should be completely playable right now.

Update: Dec 11, 2017 @ 7:02pm

2017-12-11:
Updated for 1.9.0 [Boulle].

No actual changes - just version incrementing.

Update: Sep 21, 2017 @ 6:58pm

2017-09-21:
Updated for 1.8.0 [Capek].

No actual changes - just version incrementing.

Update: Sep 21, 2017 @ 9:54am

Initial Upload

Update: Sep 21, 2017 @ 8:14am

Initial Upload