Keep Talking and Nobody Explodes

Keep Talking and Nobody Explodes

Hexamaze
Showing 31-40 of 44 entries
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Update: Feb 18, 2017 @ 12:10pm

Pawn color in log should be word, not number. Also remove “cruel probability” settings component, which I didn’t realize was still in there.

Update: Feb 17, 2017 @ 1:45pm

Add module IDs to logging and split up a superlong message into multiple.

Update: Jan 2, 2017 @ 3:16pm

Change the color of the pink pawn to look more pink and less purple.

Update: Dec 31, 2016 @ 3:20am

Update preview image.

Update: Dec 31, 2016 @ 3:02am

Once again, fix the straight-line prevention algorithm. It actually works now! Honest!

Update: Dec 24, 2016 @ 9:25pm

Remove debug code that was throwing exceptions and causing the module to fail on some people’s computers.

Update: Dec 24, 2016 @ 4:13am

RULE-BREAKING CHANGE.

  • The markings have been completely rearranged because players have reported that the difficulty was too variable/uneven.
  • Instead of squares that can be tilted various ways, we now have hexagons.
  • The debug logging now uses a different coordinate system (the one the community has converged upon) than what the code uses internally to refer to hexes.
  • Fix the straight-path prevention algorithm.

Update: Dec 18, 2016 @ 6:18pm

Insignificant change.

Update: Dec 18, 2016 @ 6:17pm

Insignificant change.

Update: Dec 18, 2016 @ 6:07pm

Insignificant update.