Garry's Mod

Garry's Mod

The Prone Mod - wOS
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Update: Nov 25, 2016 @ 2:49pm

The Thanksgiving update as arrived!

Changes
  • Proper prediction! (This is a big deal)
  • Major optimizations
  • Micro optimizations ;)
  • Restructed and organized code
  • CW2 support

Though it may not seem like plenty of new features were added these changes will make the addon run much smoother and be much more stable.

Update: Nov 19, 2016 @ 6:36pm

Changes
  • Moved view transitions to clientside.
  • Fixed a viewoffset bug.
  • Fixed bug if you were getting out of prone and got stuck under
    something again.

Update: Nov 15, 2016 @ 9:32pm

Changes
  • Fixed a bug due to metatables being silly. (Thanks to Wyozi for reporting it and Rynoxx and Viz for the fix)
  • Added a validity because you never know.

Really nothing big this update. Still looking into the Linux crash and addon incompatibilities. Will definitely have news on the topic this coming Thanksgiving break. Sorry for the wait everyone!

Update: Nov 13, 2016 @ 1:18pm

Changes
  • Removed ACT enums from the models to fix NPCs from going prone
  • Optimizations
  • Added documentation to prone_init.lua
  • Temporary fix for the view bouncing slightly while prone
  • Ensured a Linux crash causing case can never be reached

Update: Oct 26, 2016 @ 9:25pm

Changes
  • Fixed the crash bug affecting linux servers.

Update: Oct 26, 2016 @ 5:29pm

Changes
  • Refactored and reviewed all of the code
  • Bug fixes
  • Networking improvements
  • Temporarily removed crouch up and crouch down animations

Update: Oct 26, 2016 @ 12:18pm

Changes
  • Small TTT bug fix.

Update: Oct 26, 2016 @ 11:44am

Changes
  • Fixed a bunch of bugs.
  • Minor optimizations.

Update: Oct 25, 2016 @ 12:45pm

Changes
  • Switched back to NW1Vars just in case NW2Vars are still unstable.

Update: Oct 25, 2016 @ 12:41pm

Changes
  • Fixed bug with compatibility mode always being on on clients.