ARK: Survival Evolved

ARK: Survival Evolved

Fertilized Eggs Naturally Spawn
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Opdatering: 8. juni kl. 8:39

- Parent dinos can now be tamed again
- Fixed fertilized eggs destroys on stasis
- Eggs & Nest will auto destroy after delay
- Eggs will no longer auto destroy in stasis

Opdatering: 2. maj kl. 13:33

- Minor fixes in buffs
- Fixes buffs not persistent
- Minor changes in Wild Nests
- Removed "DelayBeforeAutoDelete" variable
- Increase "flWildCreatureAggroRadius" variable from "5000.0" to "9000.0"
- Set baby creature team based on its class
- Fixed bug with spawning FX
- More optimization
- Disabled tether for parents if they aggro to anything

Opdatering: 1. maj kl. 12:57

- Removed "flCreatureSearchRadius" variable
- Minor fixes in "CheckValidCreature_Base_FENS"
- Minor changes in "Buff_BaseDinoSpawningFX_FENS"
- Minor fixes in "Dino_Character_BP_FENS"
- Fixed parent creatures spawn position
- Minor spawn fixes in placeholder creature spawner buff
- Wild nest will now have wild dino team
- Fixed broken textures/materials of nests
- Fixed bug with nest spawns without parent creature

Opdatering: 29. apr. kl. 12:59

- Fixed overspawn in singleplayer
- Other minor placeholder creature spawner buff changes
- Removed "AdditionalBuffList" variable from Dino_Character_BP_FENS (cause lagging)
- Fixed "Stego Nest" collision
- Fixed "INISettings" for "Dino_Character_BP_FENS"

Opdatering: 23. apr. kl. 19:00

- Optimized placeholder creature spawner
- Fixed parents spawn positions
- Fixed check is creature valid before apply placeholder spawner buff
- Minor code cleaning
- Fixed broken DLC placeholder creature spawner buff
- Removed unlock of UI engram (again)
- Tweaked some nests size
- Removed "flCreatureSpawnChance" variable
- Removed spawn chance of placeholder creature
- Baby creatures that hatched from wild fertilized eggs now auto despawn after 5 minutes (if not killed)

Opdatering: 21. apr. kl. 16:30

- Removed "flDelayBeforeSpawn" variable
- Set all placeholder creature spawn chances in buffs to default
- Fixed wrong placeholder creature class in some placeholder creature spawn buffs
- Removed "bRandomizedCreatureSpawnChance" variable
- Make some changes in placeholder creature spawn buffs
- Renamed "bIsCreatureUsingCustomTagName" variable to "bCheckCreatureCustomTag"
- Fixed nest spawn position
- Fixed fertilized egg spawn in nest position
- Reaply Tek nest FX to Tek nests

Opdatering: 18. apr. kl. 9:24

- Remove "fNestLocationPositionOffsetZ" variable
- Fixed nest spawn position
- Fixed placeholder dodo spawner
- Removed unlock of UI engram (again)
- Added delay before spawn nest and parent dino
- Removed DelayBeforeAutoDeleteString variable

Opdatering: 17. apr. kl. 13:45

- Fixed parent dinos spawning even when not passed egg spawn chance
- Nest spawn will now depends on egg spawn chance

Opdatering: 17. apr. kl. 10:35

- Removed unlock of UI engram
- Fixed egg despawn problem
- Fixed always low chance to spawn
- Parent dino no longer target for a creature spawn buff
- Placeholder dino no longer target for creature spawn buff
- Fixed parent dino gender set
- Nearby creatures will now attack you if nest of creature class has been damaged/destroyed
- Fixed range weapons do not damage nests
- Fixed nest structure and it destructible mesh size
- Fixed nest structure collision
- Fixed insect creatures do not have nest assigned to them

Opdatering: 11. apr. kl. 13:12

- Added egg auto destroy function after between 10-30 minutes if egg is stasised
- Fixed nests won\'t spawning at all
- Fixed placeholder dino attacked by wild dinos