Starbound

Starbound

Frackin' Races
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Update: Jan 7, 2017 @ 6:10am

Novakid sniper rifle bonus corrected to the proper 25% rather than 12.5 pistol amount

Update: Jan 4, 2017 @ 4:15pm

super small fix: added call for vec2.lua to slime race effects, as it was missing and causing errors

Update: Dec 30, 2016 @ 2:39pm

kazdra should now correctly resist fire damage

Update: Dec 26, 2016 @ 9:43am

fixed viera not getting dagger bonus, as it was erroneously giving that bonus to fenerox

Update: Dec 17, 2016 @ 3:35pm

Fixed Skelekin racial bonuses not applying due to script crash

Update: Dec 15, 2016 @ 1:42pm

removes extra weakness effects from older version. these will dissapear when you next load your character and won't return. One less icon will therefore be present in your main screen buff list.

Update: Dec 15, 2016 @ 11:54am

This brings FR to 1.2. With that come a great many changes. Pretty much all of those changes are in regards to elemental resistances.


Every race now has weaknesses and strengths with elements.


Please note that the .species files are not updated just yet. You'll need to use the site linked on the main page to view the changed stat values.


* also, fixed the Felin damage bonus being 200%

* Glitch no longer get sword bonus damage. They were dangerous enough. However, they retain their axe and hammer bonuses.

Update: Dec 7, 2016 @ 8:05am

Update: Dec 3, 2016 @ 9:35pm

Update: Dec 3, 2016 @ 8:21am

I didn't even realize it, but I'd borked up racial weapon bonuses a bit.

This should correct your +20% and other bonuses from vanishing the second you swing your melee weapon

combos, slash and general melee weapon scripts now give different bonus-groupings..nothing you'll see on your end. Was just stupidity on my end , as they were overwriting each other before

also, fixed Kazdra blade bonus not applying