Starbound

Starbound

Frackin' Races
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Update: Sep 13, 2017 @ 7:13am

NOTE: Squids in Space DIRECTLY conflicts with FR as of this update.It will cause all bonuses for all races to stop functioning. Unavoidable, due to the nature of the code rework.

* revamped the entire species effect base, which should make it much easier for myself and others to add racial abilities (thegamemaster1234)

You shouldn't see much difference on the gameplay end. However, this is *not* yet extensively tested. Please inform of any oddities you experience.

Modders: take a peek in the git assets and you'll find a very different structure. Weapon effects are not yet changed, and may not be, but all the other core racial abilities are moved to config files in a more logical fashion and should be pretty simply to use.

Update: Sep 6, 2017 @ 7:00am

corrects duplicate status window for those using FU and FR together with the Quickslot UI

Update: Sep 2, 2017 @ 8:15pm

minor adjustments to viera stats

fix for obscure whip swing bug

Update: Sep 2, 2017 @ 6:49am

forgot the .species file update

Update: Sep 2, 2017 @ 6:44am

Viera updated. Check the race page for details.

Update: Sep 1, 2017 @ 2:06pm

changes Avian mystical blasts to *not* use "cosmic" damage type, as that is not a vanilla damage type...kinda puts non-FU users in a bad place.

So instead, fire, ice or poison will be dealt, depending on the attack that gets rolled.

Update: Aug 25, 2017 @ 2:31pm

nom nom correction

Update: Aug 25, 2017 @ 8:33am

*wipes up a mess on the floor* nothing to see here. This isn't blood.

Update: Aug 25, 2017 @ 5:16am

hylotl and apex characters should no longer be borked at game start

Update: Aug 24, 2017 @ 8:56pm

fix for infinite MM upgrades