Titan Quest Anniversary Edition

Titan Quest Anniversary Edition

Paths
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Update: Sep 15, 2016 @ 2:12am

-Added a new Paths_TestBuild, because I've learned my lesson. Thanks all for your patience and support.

Update: Sep 12, 2016 @ 10:04pm

-Temporarily DOWNGRADED to earlier version until I can figure out how I broke quests and fix it. I feel stupid for having not done this sooner. Sorry all!

Update: Sep 11, 2016 @ 10:05pm

-Fixes to bosses and monsters

Update: Sep 11, 2016 @ 5:38pm

-Haglaz Rune and Dark Sphere should now hit short targets like turtles/demons/etc. The downside is they don't follow terrain anymore, so they'll behave a bit differently.
-Improved all pets.
---You can summon more (weaker) skeletons now, and it should be more intuitive that raising the level also raises your summon max.
---DefenseSlots increased. This made only 9 pets stand around you, and the rest just got confused. They should all stick to you properly now.
---AttackSlots on all monsters increased. This allows more than just 4 pets attacking a monster at once.
---Adjusted pathing for all pets to be slimmer and lighter. Should let them navigate around easier.

Update: Sep 11, 2016 @ 3:08am

-A few more misc small fixes and adjustments. A couple balance changes to Venefici and Sekhmet.

Update: Sep 11, 2016 @ 1:44am

-Fixed broken templates on many pet's basic attack.

Update: Sep 10, 2016 @ 3:14pm

-Bug fixes to Epic & Legendary modes. Mobs should have normal health now.
-Some gear requirements were holdouts from a previous version and have been updated.
-Poseidon Path skill changed with a new variety of strengths and weaknesses, while still preserving the original theme.
-Other misc bug fixes

Update: Sep 8, 2016 @ 1:31am

Fixed unique bow's skill augments

Update: Sep 7, 2016 @ 1:30am

Update: Sep 6, 2016 @ 11:43pm