全軍破敵:戰鎚

全軍破敵:戰鎚

Multiplayer Faction Unlocker (& Custom Battle)
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更新:2016 年 12 月 11 日 @ 下午 3:08

Version 1.8
Provisional compatibility update for Realm of The Wood Elves (Game Update 5)

New Functions / Additions:
⚫ The Beastmen Mini Campaign is now available as a Multiplayer Campaign.
⚫ Split up the Norsca into their true 7 main tribes instead of only two major ones.
⚫ Reworked the Reikland starting situation by making it more of a rebellion in progress rather than one that covertly conquered 3/4th of the lands that Karl Franz was just touring. This should make for a more realistic starting situation and prevent the Secessionists from surviving well into turn 50+.
⚫ Removed Karak Hirn, Ostermark, Bloody Spearz, Crooked Moon Mutinous Gits and Red Fangs from Custom Battle to make space for the new Wood Elf factions and Morghur's Beastmen.


Fixed Bugs / Issues:
⚫ All Greenskin Waaaghs and Beastmen Brayherds now have proper siege vehicle access.

更新:2016 年 11 月 19 日 @ 下午 5:05

Version 1.7.1

New Functions / Additions:
⚫ Added Warrior Priest & Witch Hunter capacity increases (+1 each) to all Shrines and Temples of Ulric & Taal, only buildable when playing Middenland and Talabecland respectively.
⚫ Added Warrior Priest & Witch Hunter capacity increases (+2 each) to the Grand Temple of Ulric.
⚫ Added Warrior Priest capacity increase (+2) to the Archecclesiatium of Myrmidia in Magritta.

更新:2016 年 11 月 19 日 @ 下午 2:46

Version 1.7

New Functions / Additions:
⚫ Ungrim Ironfist now reigns supreme over the Great Slayer Hold of Karak Kadrin again.
⚫ Azhag the Slaughterer now leads the Red Eye Tribe against stunties, humies and other greenies.
⚫ Vlad von Carstein was raised from the dead in Schwartzhafen and subjugated it immediately.
⚫ Balthasar Gelt went to Wissenland to support them against Secessionists and Greenskins.

- Gnashrak of the Bloody Spearz took back his Lair in the Northern World's Edge Mountains, left his underling Grimfang Eyegouger there to guard it and also took Karaz Irkulaz while he was at it.
- The Empire Secessionists conquered Wissenburg, but their general died in the process and so they barricaded the city until reinforcements arrive.
- Moved Hans Zintler and his army to Eilhart to provide less of an immidiate threat to Karl Franz.
- Azhag and Balthasar received a position-appropriate starting unit makeover.
- The Skull-takerz received an extra unit of Savage Orc Boar Boy Big 'Uns, two units of Savage Orcs and one unit of Savage Orc Arrer Boyz to start with, to provide a proper threat to Wissenland.
- Karl Franz now starts with a unit of Greatswords instead of Halberdiers to ease the starting situation for the AI, which tended to be largely overwhelmed by Empire Secessionists at the start.
- Some wars were added and adjusted to better suit the new Legendary Lord positioning and the reduction of territory for the factions that they now command.
- The diplomacy sound files for the Red Eye Tribe and Mousillon were switched from Goblin Shaman and Vampire Lord to Orc Warboss and Necromancer to properly work alongside their new leaders.

⚫ Enabled Offices for all Empire subfactions.
⚫ Most Dwarf starting units were reworked and half of the factions now have a Hero to start out instead of a third higher tier unit.
- Karak Azul now has the legendary (immortal) Thorek Ironbrow to produce their runed gear.
- Karak Hirn now has a Thane that will lead the young hold into the future.
- Karak Ziflin now has a Thane to lead their melee-centric armies from the front.
- Kraka Drak now has a Runesmith to renew the corruption wardstones.
- Zhufbar now has one of their Master Engineers teaching their armies how to better use their tech.


Fixed Bugs / Issues:
⚫ Heinrich Kemmler is now a full-fledged faction leader of Mousillon.
⚫ He can now also recall his name again.
⚫ Fixed the Redhorn Tribe (Main Campaign) not having the Full Moon Cycle mechanic available.
⚫ Removed "King Lunn" from the randomly generated name list.

更新:2016 年 11 月 14 日 @ 下午 1:59

Version 1.6.1

Fixed Bugs / Issues:
⚫ Fixed Quests not triggering for Legendary Lords as they reach the required level.
⚫ Fixed the Redhorn Tribe (Main Campaign) not having the Full Moon Cycle mechanic available.

更新:2016 年 11 月 1 日 @ 下午 12:36

更新:2016 年 10 月 24 日 @ 下午 4:02

Added "Goblin Tinker Crew" to the Black Venom Technology Tree

更新:2016 年 10 月 24 日 @ 下午 3:46

Version 1.5

New Functions / Additions:
⚫ Modified starting units for each Dwarf faction to be unique according to their lore background


Fixed Bugs / Issues:
⚫ Added Regiments of Renown general level restricted locks
⚫ Fixed Greenskin Tech Tree placement

更新:2016 年 10 月 22 日 @ 下午 3:59

Version 1.4
Update for The King & The Warlord

New Functions / Additions:
⚫ Added Grudges for all Dwarf factions
⚫ Added Regiments of Renown to all Dwarf & Greenskin factions
⚫ Added Norsca Edicts


Fixed Bugs / Issues:
⚫ Added Icons to Bretonnian Edicts
⚫ Added Icons to the Settlement conquering dialog
⚫ Added Abilities & Items to Norsca Lords / Heroes in Custom Battle
⚫ Added various small bug fixes, missing content & improvements from my Norsca Overhaul

更新:2016 年 9 月 16 日 @ 上午 6:17

Version 1.3.1

Rollback to version 1.3.1 due to issues for people who don't own the Beastmen DLC

更新:2016 年 9 月 15 日 @ 下午 3:03