Total War: WARHAMMER

Total War: WARHAMMER

Multiplayer Faction Unlocker (& Custom Battle)
Viser 11-16 af 16 forekomster
< 1  >
Opdatering: 9. sep. 2016 kl. 12:31

Version 1.3.1

Fixed Bugs / Issues:
⚫ Improved compatibility with other mods.
⚫ Enabled combat formations for the Southern Realms (Border Princes, Estalia, Tilea) and Kislev.

Opdatering: 9. sep. 2016 kl. 3:31

Version 1.3

Fixed Bugs / Issues:
⚫ Enabled combat formations for the Southern Realms (Border Princes, Estalia, Tilea) and Kislev.

Opdatering: 8. sep. 2016 kl. 3:33

Version 1.2
Update for The Grim & The Grave (Game Update 3)

All new functions, such as the new Legendary Lords and the Regiments of Renown are now available and work as intended.


New Functions / Additions:
⚫ Added Regiments of Renown to all empire factions (Except Kislev, Border Princes, Estalia, Tilea), but they currently do not have unlocking restrictions in place, so use them carefully to not break game balance.
(Recommended: Do not use the RoR version of a unit until you can build the base unit)
⚫ All "An Eye For An Eye" Beastman DLC Mini Campaign factions (except Skull-takerz, as they do not spawn upon campaign start) have been unlocked and the default diplomacy settings have been changed so that all empire factions are at war with everyone, as only the Khazrak Horde and the Greenskin factions have proper diplomacy options, other factions couldn't even declare war on each other.

This was done to enable proper and interesting gameplay as alternative factions, especially as NPC Beastmen Hordes seem to have rather underwhelming AI and die too fast if everyone wants to kill mainly them.

If you want to play the normal campaign as the main Beastman / Khazrak faction, I recommend doing so without this mod active, as it contains scripted events that I cannot replicate and will not properly occur when playing another faction.

⚫ Most main campaign factions were enabled for multiplayer battles / custom battles; exceptions had to be made for a few minor factions so all others fit properly on the selection screen at a resolution of 1920 x 1080.
Not available are: Black Venom, Broken Nose, Empire Secessionists, Necksnappers, Scabby Eye, Skullsmasherz, Teef Snatchaz

Boris Todbringer can be unlocked by completing the mini campaign and should then be available for the main Empire faction as well as for Middenland.

⚫ Added starting territory maps to the faction selection screens


Fixed Bugs / Issues:
⚫ The new Legendary Lords Volkmar the Grim, Vlad von Carstein and Helman Ghorst now work as intended within their respective main factions.
⚫ All Regiments of Renown are now available.
⚫ Victory conditions for the main factions work now while this mod is active, alternative factions have none yet but Creative Assembly apparently made it easier to include victory conditions for other factions so I will look into that in the future.


New Bugs / Issues:
⚫ Greenskins have a broken building tree in the Mini Campaign, which will crash if you attempt to look at the Building Browser or look at military buildings that have not been already built.
⚫ Empire and Greenskin factions currently do not have a technology tree during the "An Eye For An Eye" Mini Campaign. Due to this, Greenskins lack access to the unlockable Arachnarok and Doom Diver units.
⚫ No Beastman factions other than the main one in both the main and mini campaign currently have a Moon Cycle.
⚫ Currently no faction in the mini campaign can conquer or colonize any settlements.


Known bugs that are unrelated to mods:
⚫ Boris Todbringer has no available mounts when player-controlled but can use mounts when under AI control.

Opdatering: 2. sep. 2016 kl. 18:00

Version 1.1.1
Provisional compatibility update for The Grim & The Grave (Game Update 3)

Opdatering: 29. aug. 2016 kl. 19:21

Version 1.1
Enabled all Human and Greenskin factions to conquer any settlement

Opdatering: 29. aug. 2016 kl. 12:34

Version 1.0
Initial Release