Arma 3
Antistasi - Warlords of the Pacific
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Update: Feb 5, 2018 @ 4:06pm

0.9.8 25/01/2017 ALPHA

- More usage of predefined positions on airports, so they become more challenging.
- More reliable enemy dead because of bleadout effects.
- Improved fastrope AI behaviour.
- Made distance for Fast Travel of 500 mts independent of fog status as it was not reliable and allowed to FT under fire easily.
- ACE: Added a few items.
- ACE: Solved ACE BUG, NOT MINE so medical items werent appearing in the proper section.

Update: Jan 25, 2018 @ 12:26pm

0.9.7 25/01/2017 ALPHA

- HOTFIX: Jeroen Arsenal now working as host MP.

Update: Jan 24, 2018 @ 4:46pm

0.9.6 21/01/2017 ALPHA

- IMPORTANT: Small QRFs may be launched from nearby outposts.
- IMPORTANT: Removed FPS limiter feature, as it was inconsistent and unreliable. Instead of that, Commanders will be able to set the aproximated max amount of AI he wants in the map. Careful with that, use it wisely.
- Roadblock and forest patrols conquer mechanics changed so some roadblocks and forests can be permanently destroyed with the advantage they get saved by the persistent saves system, only those who depend on a main zone will be reinitialised if the zone still belongs to the enemy.
- Corrected: cleared forests will get eventually filled with AP mines.
- SDK mortars now have some chance when firing of being assaulted / bombarded by enemy units in the vincity, and not only for receiving express QRFs or airbombs.
- Reworked a bit disembark procedures with hope no more very far away disembarks happen.
- Unconscious enemies should die easier.
- Civilian cars shouldnt kill your teammates.

Update: Jan 22, 2018 @ 3:51pm

0.9.5 21/01/2017 ALPHA

- Traitor mission guards type depend on War Level.
- Corrected BIG bug in AI recruiting and weapon check.
- Arsenal updates more often.
- IMPORTANT: CSAT waits for advanced game to appear in the main island.
- Uncosncious units are not counted for conquering checks :)
- Removed membership requirements for accesing the ammobox
- When a human tries to revive, FA kits of the healed unit are takin in count.
- SHortened a lot distances for AI to decide to send a LAND QRF

Update: Jan 22, 2018 @ 3:43pm

Update: Jan 22, 2018 @ 3:40pm

Update: Jan 21, 2018 @ 4:34pm

Update: Jun 25, 2017 @ 12:32pm

0.9.3 23/06/2017 ALPHA

- Hotfixed some garrisons not spawning.
- While BIS does not fix HC Bar squad order options, squads will spawn in Aware stance.
cambiar a inArea el undercover y revisar a qué bando van los controles conquistados

0.9.4 22/08/2017 ALPHA
- NEW FEATURE: Added JAS. The finest Inventory system around the scene, built in by Jeroen Not (Thanks!!!) for Antistasi and one of the things makes Antistasi special :)
- NEW FEATURE: FPS monitor will dynamically adapt spawn distances smoothly to avoid serious drops. More Antistasi For All!!!
- NEW FEATURE: AI may carry static weapons in their backpacks, if in danger, they may decide to assemble them and use.
- IMPORTANT: FPS Monitor will run on server or garrison HC if one exists.
- Added some bulletproof to avoid a bug which prevents AI from taking territory when they attack.
- Attacks should be more smarter now.
- Bugfixed some errors on QRF script.
- Added something to avoid "insta death" on player.
- Unconscious units in vehicles should disembark.
- Refugees, traitors etc. shouldnt spawn in some blacklisted buildings (containers)

Update: Jun 23, 2017 @ 9:12am

0.9.2 23/06/2017 ALPHA

- Optimised mortar positioning routines.
- Optimised fog checks.
- Corrected: When CSAT unlimiuted attacks reached timout they were constantly spawing and loosing.
- FPS checks won't be done for player recruiting squads

Update: Jun 18, 2017 @ 4:23pm

0.9.1 18/06/2017 ALPHA

- Hotfixed timeout for friendly AI bleedout.
- When a HC disconnects, mission finishes to avoid malfunctions. A finer solution is WiP but wont be 100% perfect.
- Map will be forced to be open when Maru dies and the commander has to select a new HQ position.
- Re enabled vehicle dismount on unconscious as engine is not reliable on that.
- Fixed: Medics will be able to heal fatal wounds again.
- Fixed: R key shouldnt make respawn out of unconscious state, never.
- Fixed wrong message when player was unconscious.
- Fixed error on road finding function.