Age of Wonders III

Age of Wonders III

The Wrong Kind of Balance
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Opdatering: 27. nov. 2016 kl. 16:57

Lost Souls- Can now devour corpses
Reanimators- No longer undead, have Killing momentum
Dread Reaper- Total Awarness, 20 defence, model slightly larger, slow status, tireless
Cadavers- Now undying
Banshees-
Bone Collector- Regrowth, no spirit immunity

Scoundels- Now can build structures which further scoundrels and assasins may be recruited from.
Assasin- hero slaying, shadow step, passwall
Shadow stalker- Invisible

Dwarf First Born- +5 health, +2 fire damage
Dwarfs- Immune to guard breaker, +2 def, +2 Res

Scout- Priority increased, now grant Warm at night, health now much lower, recover from injuries like crazy, much faster, only one unit.
Berserkers- Half defence, double attack, immune to fear strike, immune to despair, immune to cause fear
Phalanx- Immune to Guard Break
Manticores- Given Tireless
Warbreed- given cheap road building
Mounted Archers- Given unique sprint with faster cooldown
Warlords command cost 50 gold instead of 100

Tigran Sphynx- Starts with +1 vision upgrade
Tigrans- Have +4 movement

Horned God given regrowth and regenerate

Goblins-All have backstab, only cost 70% of normal

Frostlings-Newly bought frostlings take damage outside artic terrain, Get freezing touch, and Lesser Last Rite of winter. Frost Queens may instantly be bought in town.


Halflings- Given many concealment abilities
Halfling rocketter and monster hunter- Given new ability, rocket boost.

Crusaders-Cost mostly population, given new ability;Battle Cry
Cherub- Given exploit despair, no longer devout. Gets ability that allows it to bestow devout on itself.
Matyrs- Get bestow iron heart at trooper
Exhalted- Start with iron heart

Fire Dragon- model larger, +2def, +2 res, +55 health, double hitpoint regen, starts with ranged fire upgrade 5, melee fire upgrade 5, inflict immolation
Frost Dragon- Model larger, def & res increase, +54 health, ranged frost and melee upgrade, Physical and frost resistrubuted in favour of frost, double hp regen
Ect..
Bone dragon- given devour corpse, inflict despair and exploit despair

Flame Tank- Inflict Fire Immolation moved to default start from gold medal rank.
Juggernaut- Health points doubled, defence and resistance increased by one, cannot be webbed or entangled
Golem- Gains rebuild
Spy Drone- Attack lowered, defence increased, resistance increased, health increased, given self destruct
Engineer- Given convert machine

Stone Giant- Higher defence and resistance
Fire Giant- Gains path of volcanic at gold rank

Kobold- Get taunt one level earlier, now evolve on gold

Humans may build a harbour anywhere and recruit boats with which can go on land (portage)
Human priest gain healing at silver

Orc Shock Trooper- Removed guardbreaker, Now starts with Warcry, gets move speed upgrades, now has wall climbing, now gets improved wallclimbing at Bronze Tier, now gets guard breaker at Silver
Orcs all have warcry
Orcs all get +2 physical melee

Eldritch Horror has static shield buff

Dreadnaught heroes can now get hijack machine, are giving a fire ranged strength skill points route

Warlord Heroes start with +1 ranged strength, and +5 hp.

Archdruid heroes start with swimming and mountaneering.

Sorcerer heros now start with inflict stun, sorcerer upgrades cheaper, give +15 instead of +10

Theocrats have 3 more resistance upgrades (For now), get ressurect ability

Rogue heroes can get invisibility at level 5, get nightvision, get +1 blight, rogues given a stack movement upgrade ability.

Draconians Pillar of Fire is replaced with much stronger volcano that can be built from the start of the game.

Convert- Strength increased by 3
Last Rite of Winter- Time delay removed.
Pounce- Longer Range, can target allies
Invoke Death- Increased range and strength
Black Bolts- Now breaks Guard of units with despair
Wail- Now Breaks Guard of Units with despair
Inflict Ghoul Curse- Increased Strength
Shadow Step- Unlimited uses per turn, does five damage per use
* Slayer- damage in all channels doubled from previous, dragon slayer quadroupled, giant trippled.
Fire Cannon Need Reload- Damage doubled, range now extreme, cannons cost increased, damages Cannon to shoot
Fire Musket- Brought back to 30 damage as Yaka intendid.
Fire Breath- +1 cool down
All mind control abilities- given cool down
Smiting prayer bolts- now does 0 damage, but gains 8 fire and spirit per devoute unit.
Divine veangence- Can now blind, and does additional spirit damage
Warcry- now gives +3 damage
Assasin's Strike- double damage
Firebomb - Damages structures
Lesser Reanimate Undead Ability now on 5 turn cooldown instead of one use

Summon Eldritch Horror now 1/4 chance (I think) to summon Elder Eldritch.
Summon Animal spells now summon lots of animals

Druid Heroes now can swim and mountain climb for free, get improved mountaineering upgrade at level 3

Inspire loyalty now empire upgrade
New skill, loyalty to the cause, cost of all units decreased by 20%
Training regiment lowers cost by 35%

Sorc building I- gives +10 casting points, +5 mana->+10
Sorc Building II- gives +20 casting points, +100 mana cap, +20 mana
Sorc Building III- Gives 30 casting points, +200 mana cap, +30 mana

Sorcery skill now bestows level *10 casting points and 10% mana boost each time.
Magical structures worth to +5 mana

Warlord hero- gets many cheaper combat upgrades, gets new physical protection ability, gets invigorate
Sorc hero- all Sorcery upgrades are 1 skill point cheaper, all give an additional 5 casting points.

Opdatering: 19. nov. 2016 kl. 15:28

Opdatering: 16. sep. 2016 kl. 10:24

Lost Souls- Can now devour corpses
Reanimators- No longer undead, have Killing momentum
Dread Reaper- Total Awarness, 20 defence, model slightly larger, slow status, tireless
Cadavers- Now undying
Banshees-
Bone Collector- Regrowth, no spirit immunity

Scoundels- Now can build structures which further scoundrels and assasins may be recruited from.
Assasin- hero slaying, shadow step, passwall
Shadow stalker- Invisible

Dwarf First Born- +5 health, +2 fire damage
Dwarfs- Immune to guard breaker, +2 def, +2 Res

Scout- Priority increased, now grant Warm at night, health now much lower, recover from injuries like crazy, much faster, only one unit.
Berserkers- Half defence, double attack, immune to fear strike, immune to despair, immune to cause fear
Phalanx- Immune to Guard Break
Manticores- Given Tireless
Warbreed- given cheap road building
Mounted Archers- Given unique sprint with faster cooldown

Tigran Sphynx- Starts with +1 vision upgrade
Tigrans- Have +4 movement

Horned God given regrowth and regenerate

Goblins-All have backstab, only cost 70% of normal

Frostlings-Newly bought frostlings take damage outside artic terrain, Get freezing touch, and Lesser Last Rite of winter. Frost Queens may instantly be bought in town.


Halflings- Given many concealment abilities
Halfling rocketter and monster hunter- Given new ability, rocket boost.

Crusaders-Cost mostly population, given new ability;Battle Cry
Cherub- Given inflict despair and exploit despair, no longer devout. Gets ability that allows it to bestow devout on itself.
Matyrs- Get bestow iron heart at trooper
Exhalted- Start with iron heart

Fire Dragon- model larger, +2def, +2 res, +55 health, double hitpoint regen, starts with ranged fire upgrade 5, melee fire upgrade 5, inflict immolation
Frost Dragon- Model larger, def & res increase, +54 health, ranged frost and melee upgrade, Physical and frost resistrubuted in favour of frost, double hp regen
Ect..
Bone dragon- given devour corpse, no other buff.

Flame Tank- Inflict Fire Immolation moved to default start from gold medal rank.
Juggernaut- Health points doubled, defence and resistance increased by one, cannot be webbed or entangled
Golem- Gains rebuild
Spy Drone- Attack lowered, defence increased, resistance increased, health increased, given self destruct
Engineer- Given convert machine

Stone Giant- Higher defence and resistance
Fire Giant- Gains path of volcanic at gold rank

Kobold- Get taunt one level earlier, now evolve on gold

Humans may build a harbour anywhere and recruit boats with which can go on land (portage)
Human priest gain healing at silver

Orc Shock Trooper- Removed guardbreaker, Now starts with Warcry, gets move speed upgrades, now has wall climbing, now gets improved wallclimbing at Bronze Tier, now gets guard breaker at Silver
Orcs all have warcry
Orcs all get +2 physical melee

Eldritch Horror has static shield buff

Dreadnaught heroes can now get hijack machine, start with +5 fire ranged strength

Warlord Heroes start with +1 ranged strength, and +5 hp.

Archdruid heroes start with swimming and mountaneering.

Sorcerer heros now start with inflict stun

Theocrats have 3 more resistance upgrades (For now)

Rogue heroes can get invisibility at level 5, get nightvision, get +1 blight, rogues given a stack movement upgrade ability.

Draconians Pillar of Fire is replaced with much stronger volcano that can be built from the start of the game.

Convert- Strength increased by 3
Last Rite of Winter- Time delay removed.
Pounce- Longer Range, can target allies
Invoke Death- Increased range and strength
Black Bolts- Now breaks Guard of units with despair
Wail- Now Breaks Guard of Units with despair
Inflict Ghoul Curse- Increased Strength
Shadow Step- Unlimited uses per turn, does five damage per use
* Slayer- damage in all channels doubled from previous, dragon slayer quadroupled, giant trippled.
Fire Cannon Need Reload- Damage doubled, range now extreme, cannons cost increased, damages Cannon to shoot
Fire Musket- Brought back to 30 damage as Yaka intendid.
Fire Breath- +1 cool down
All mind control abilities- given cool down
Smiting prayer bolts- now does 0 damage, but gains 8 fire and spirit per devoute unit.
Divine veangence- Can now blind, and does additional spirit damage
Warcry- now gives +3 damage
Assasin's Strike- double damage
Firebomb - Damages structures

Summon Eldritch Horror now 1/4 chance (I think) to summon Elder Eldritch.
Summon Animal spells now summon lots of animals

Druid Heroes now can swim and mountain climb for free, get improved mountaineering upgrade at level 3

Inspire loyalty now empire upgrade
New skill, loyalty to the cause, cost of all units decreased by 20%
Training regiment lowers cost by 35%

Sorc building I- gives +10 casting points, +5 mana->+10
Sorc Building II- gives +20 casting points, +100 mana cap, +20 mana
Sorc Building III- Gives 30 casting points, +200 mana cap, +30 mana

Sorcery skill now bestows level *10 casting points and 10% mana boost each time.

Warlord hero- gets many cheaper combat upgrades, gets new physical protection ability, gets invigorate
Sorc hero- all Sorcery upgrades are 1 skill point cheaper, all give an additional 5 casting points.

Opdatering: 16. sep. 2016 kl. 9:05

Opdatering: 16. sep. 2016 kl. 9:02

Opdatering: 21. aug. 2016 kl. 17:17

Lost Souls- Can now devour corpses
Reanimators- No longer undead, have Killing momentum
Dread Reaper- Total Awarness, 20 defence, model slightly larger, slow status, tireless
Cadavers- Now undying
Banshees-
Bone Collector- Regrowth, no spirit immunity

Scoundels- Now can build structures which further scoundrals and assasins may be recruited from.
Assasin- hero slaying, shadow step, passwall
Shadow stalker- Invisible

Dwarf First Born- +5 health, +2 def, +2 Res, +2 fire damage
Dwarfs- Immune to guard breaker

Scout- Priority increased, now grant Warm at night, health now much lower, recover from injuries like crazy, much faster, only one unit.
Berserkers- Half defence, double attack, immune to fear strike, immune to despair, immune to cause fear
Phalanx- Immune to Guard Break
Manticores- Given Tireless
Warbreed- given cheap road building
Mounted Archers- Given unique sprint with faster cooldown

Tigran Sphynx- Starts with +1 vision upgrade

Horned God given regrowth and regenerate

Goblins-All have backstab, only cost 80% of normal

Frostlings-Take damage outside artic terrain. All get lesser last rite of winter, Get freezing touch.

Halflings- Given many concealment abilities
Halfling rocketter and monster hunter- Given new ability, rocket boost.

Crusaders-Cost mostly population, given new ability;Battle Cry
Cherub- Given inflict despair and exploit despair, no longer devout. Gets ability that allows it to bestow devout on itself.
Matyrs- Get bestow iron heart at trooper
Exhalted- Start with iron heart

Fire Dragon- model larger, +2def, +2 res, +55 health, double hitpoint regen, starts with ranged fire upgrade 5, melee fire upgrade 5, inflict immolation
Frost Dragon- Model larger, def & res increase, +54 health, ranged frost and melee upgrade, Physical and frost resistrubuted in favour of frost, double hp regen
Ect..
Bone dragon- given devour corpse, no other buff.

Flame Tank- Inflict Fire Immolation moved to default start from gold medal rank.
Juggernaut- Health points doubled, defence and resistance increased by one, cannot be webbed or entangled
Golem- Gains rebuild
Spy Drone- Attack lowered, defence increased, resistance increased, health increased, given self destruct
Engineer- Given convert machine

Stone Giant- Higher defence and resistance
Fire Giant- Gains path of volcanic at gold rank

Kobold- Get taunt one level earlier, now evolve on gold

Orc Shock Trooper- Removed guardbreaker, Now starts with Warcry, gets move speed upgrades, now has wall climbing, now gets improved wallclimbing at Bronze Tier, now gets guard breaker at Silver
Orcs all have warcry
Orcs all get +4 physical attack

Eldritch Horror has static shield buff

Dreadnaught heroes can now get hijack machine, start with +5 fire ranged strength

Warlord Heroes start with +1 ranged strength, and +5 hp.

Archdruid heroes start with swimming and mountaneering.

Sorcerer heros now start with inflict stun

Theocrats have 3 more resistance upgrades (For now)

Rogue heroes can get invisibility at level 5, get nightvision, get +1 blight, rogues given a stack movement upgrade ability.

Draconians Pillar of Fire is replaced with much stronger volcano that can be built from the start of the game.

Convert- Strength increased by 3
Last Rite of Winter- Time delay removed.
Pounce- Longer Range, can target allies
Invoke Death- Increased range and strength
Black Bolts- Now breaks Guard of units with despair
Wail- Now Breaks Guard of Units with despair
Inflict Ghoul Curse- Increased Strength
Shadow Step- Unlimited uses per turn, does five damage per use
* Slayer- damage in all channels doubled from previous, dragon slayer quadroupled, giant trippled.
Fire Cannon Need Reload- Damage doubled, range now extreme, cannons cost increased, damages Cannon to shoot
Fire Musket- Brought back to 30 damage as Yaka intendid.
Fire Breath- +1 cool down
All mind control abilities- given cool down
Smiting prayer bolts- now does 0 damage, but gains 8 fire and spirit per devoute unit.
Divine veangence- Can now blind, and does additional spirit damage
Warcry- now gives +3 damage
Assasin's Strike- double damage

Summon Eldritch Horror now 1/4 chance (I think) to summon Elder Eldritch.
Summon Animal spells now summon lots of animals

Druid Heroes now can swim and mountain climb for free, get improved mountaineering upgrade at level 3

Inspire loyalty now empire upgrade
New skill, loyalty to the cause, cost of all units decreased by 20%
Training regiment lowers cost by 35%

Sorc building I- gives +10 casting points, +5 mana->+10
Sorc Building II- gives +20 casting points, +100 mana cap, +20 mana
Sorc Building III- Gives 30 casting points, +200 mana cap, +30 mana

Sorcery skill now bestows level *10 casting points and 10% mana boost each time.

Warlord hero- gets many cheaper combat upgrades, gets new physical protection ability, gets invigorate
Sorc hero- all Sorcery upgrades are 1 skill point cheaper, all give an additional 5 casting points.

Opdatering: 21. aug. 2016 kl. 17:09