Age of Wonders III

Age of Wonders III

The Wrong Kind of Balance
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Opdatering: 13. dec. 2017 kl. 11:35

Non-Class racial units get +1 resistance at levelup
Teir 3 racial units evolve at level up into legendary version
Changed Casting point costs and ammounts to the Jolly Joker formula. Basically it's easy to get a hero that an cast 1 or 2 spells now without a huge investment, all total costs are the same (Still need to pay same amount of skill points in total for same amount of casting points at top level)
New terraform skill allows you to turn ice into water


Cp SkillPoints
5 2
7 3
7 3
6 3
8 4
8 4
10 5
9 5
10 6


Sorcerer

Cp SkillPoints
6 1
11 2
10 2
10 2
12 3
12 3
15 5
15 5
14 5


Lost Souls- Can now devour corpses
Reanimators- No longer undead, have Killing momentum
Dread Reaper- Total Awarness, 20 defence, model slightly larger, slow status, tireless
Cadavers- Now undying
Banshees-
Bone Collector- Regrowth, no spirit immunity, weak to demolisher
Lesser Reanimate Undead - Works on non-allied undead

Grimbeak Crow- Upkeep is much cheaper. (Used to be 9 mana per turn)
Scoundels- Have throw net, Now can build structures which further scoundrels and assasins may be recruited from.
High Elf Scoundrel - Has +2 ranged strength
Assasin- hero slaying, shadow step, passwall
Shadow stalker- Invisible, summon crow from corpse
Poison mastery is empire upgrade
Plague of Brigands- Summons more stacks and stronger stacks, but stacks are further away to give players a bit more time

Dwarf First Born- +5 health, +2 fire damage
Prospectors - Lava walking on Gold
Dwarfs- Immune to guard breaker, given defender, Forge items 25% cheaper, No penalty to hurry production.

Scout- Priority increased, now grant Warm at night, health now much lower, recover from injuries like crazy, much faster, only one unit, gain 3 xp per turn
Berserkers- Half defence, double attack, immune to fear strike, immune to despair, immune to cause fear, does +9 damage when below 15% health
Phalanx- Immune to Guard Break
Manticores- Given Tireless
Warbreed- given cheap road building
Mounted Archers- Given unique sprint with faster cooldown
Warlords command cost 50 gold instead of 100
Raise militia takes no mana,
Hero Slaying - Empire upgrade now
Conqueres Feast - Empire Upgrade
Hero gets Self Cast ability Phoenix warrior at level 11. Like spell of same name.

Tigran Sphynx- Starts with +1 vision upgrade
Tigrans- Have +4 movement

Horned God given regrowth and regenerate
Shamans - Given Druidic Aura; makes animals that hit them have a chance to join them, get intangling strike at gold
Hunters - Have true sight
One with the elements is empire upgrade
Archdruid heros can get Druidic Aura at level 5

Direpenguins- Can freeze battlefield with terrorifying cries.

Goblins-All have backstab, only cost 70% of normal
New Goblin unit - Very weak spear unit, but free.
All goblin warmachines goblin type (cheaper) but also all have modified overload stun check

Frostlings-Newly bought frostlings take damage outside artic terrain, Get freezing touch, and Lesser Last Rite of winter. Frost Queens may instantly be bought in town.
Frost Castle - Allows production of Legendary Frost Queens, Cost reduced from 300 gold to 150
Ice Queens- Given swimming and freeze water

Halflings- Given many concealment abilities
Halfling rocketter and monster hunter- Given two new abilities, rocket jump, and rocket jump safety.
Halfing adventure get swimming at teir 2
Halfling nightwatch gain new ability, reinforcements while in friendly domain. Same as undying except come back with full health

Crusaders-Cost mostly population, given new ability;Battle Cry, comabt value modifier 30 -> 60
Cherub- Given exploit despair, no longer devout. Gets ability that allows it to bestow devout on itself.
Matyrs- Get bestow iron heart at trooper
Exhalted- Start with iron heart

Fairy Dwelling- Are larger and have nightwish property
Faires- Are invisible

Dragon upkeep doubled
Fire Dragon- model larger, +2def, +2 res, +55 health, double hitpoint regen, starts with +30 ranged Fire Damage, +10 melee Fire Damage, inflict immolation
Frost Dragon- Model larger, def & res increase, +54 health, +10 ranged frost and +10 melee frost upgrade, Physical and frost resistrubuted in favour of frost, double hp regen, Breath can freeze other units,
Gold Dragon- model larger, +60 health, +3 resistance, double hp regen, +25 ranged spirit damage, +5 melee spirit
Bone dragon- given devour corpse, inflict despair and exploit despair, summon cost x1.5
Obsidian Dragon - summon cost and upkeep cost x2, also buffed but I don't remember how

Flame Tank- Inflict Fire Immolation moved to default start from gold medal rank.
Juggernaut- Juggernaut gains wall demolish free abilityHealth points doubled, defence and resistance increased by one, cannot be webbed or entangled
Golem- Gains rebuild
Cannons have grapeshot (BBB Idea)
Spy Drone- Attack lowered, defence increased, resistance increased, health increased, given self destruct
Engineer- Given convert machine, gets repair at bronze, Can remove stun
Ironclad- double hp and +10 armour
Supress Nature now empire upgrade
Bomb Squad now level 5 instead of 11, costs 3 instead of 5
Fire Bomb now level 3 instead of 7, costs 3 instead of 5

Stone Giant- Higher defence and resistance, path of life at gold
Fire Giant- Gains path of volcanic at gold rank, +3 physical and +3 fire firebombs
Frost Giant- Dome of Frost, inflict freezing strike, path of frost at gold
Giant dwellings can forge items at 50% cheaper than normal

ReefColony Can rush for free, but pays happiness cost (There are things in the deep, but they don't like waking them up)
Lords of the Deep Regen doubled

Kobold- Get taunt one level earlier, now evolve on gold
Galleon- price doubled to 240 gold

Humans may build a harbour anywhere and recruit boats with which can go on land (portage)
Human priest gain healing at silver
Human apprentice get healing at silver

Orc Shock Trooper- Removed guardbreaker, Now starts with Warcry, gets move speed upgrades, now has wall climbing, now gets improved wallclimbing at Bronze Tier, now gets guard breaker at Silver
Orcs all have warcry
Orcs all get +2 physical melee

Elves all have sprint

Eldritch Horror has static shield buff

Castle of the Witch King- Higher rewards

Dreadnaught heroes can now get hijack machine, can now get Overload machine, are giving a fire ranged strength skill points route, Tree crushing cost halved

Warlord Heroes start with +1 ranged strength, and +5 hp.

Archdruid heroes start with swimming and mountaneering.
Improved mountaineering cost 2 at level 3

Sorcerer heros now start with inflict stun, sorcerer upgrades cheaper, give +15 instead of +10
Stunning touch requires level 1 not 3, costs 1 not 2

Theocrats have 3 more resistance upgrades (For now), get ressurect ability

Rogue heroes can get invisibility at level 5, get nightvision, get +1 blight, rogues given a stack movement upgrade ability.
Total awarness - cost changed from 10-> 6

Draconians Pillar of Fire is replaced with much stronger volcano that can be built from the start of the game.

Galley cost 120 -> 240

Convert- Strength increased by 3
Frost Breath- cooldown increased 1 -> 2
Fire Breath - Cooldown increased 1 -> 2
Last Rite of Winter- Time delay removed.
Pounce- Longer Range, can target allies
Invoke Death- Increased range and strength
Black Bolts- Now breaks Guard of units with despair
Wail- Now Breaks Guard of Units with despair
Inflict Ghoul Curse- Increased Strength
Shadow Step- Unlimited uses per turn, does five damage per use
* Slayer- damage in all channels doubled from previous, dragon slayer quadroupled, giant trippled.
Fire Cannon Need Reload- Damage doubled, range now extreme, cannons cost increased, damages Cannon to shoot
Fire Musket- Brought back to 30 damage as Yaka intendid.
Fire Breath- 2 turn cool down instead of 1
All mind control abilities- given cool down
Smiting prayer bolts- now does 0 damage, but gains 8 fire and spirit per devoute unit.
Divine veangence- Can now blind, and does additiona

Opdatering: 30. nov. 2017 kl. 13:54

Non-Class racial units get +1 resistance at levelup
Teir 3 racial units evolve at level up into legendary version

Lost Souls- Can now devour corpses
Reanimators- No longer undead, have Killing momentum
Dread Reaper- Total Awarness, 20 defence, model slightly larger, slow status, tireless
Cadavers- Now undying
Banshees-
Bone Collector- Regrowth, no spirit immunity

Grimbeak Crow- Upkeep is much cheaper. (Used to be 9 mana per turn)
Scoundels- Now can build structures which further scoundrels and assasins may be recruited from.
Assasin- hero slaying, shadow step, passwall
Shadow stalker- Invisible, summon crow from corpse
Poison mastery is empire upgrade

Dwarf First Born- +5 health, +2 fire damage
Dwarfs- Immune to guard breaker, given defender, Forge items 25% cheaper, No penalty to hurry production.

Scout- Priority increased, now grant Warm at night, health now much lower, recover from injuries like crazy, much faster, only one unit.
Berserkers- Half defence, double attack, immune to fear strike, immune to despair, immune to cause fear, does +9 damage when below 15% health
Phalanx- Immune to Guard Break
Manticores- Given Tireless
Warbreed- given cheap road building
Mounted Archers- Given unique sprint with faster cooldown
Warlords command cost 50 gold instead of 100
Raise militia takes no mana

Tigran Sphynx- Starts with +1 vision upgrade
Tigrans- Have +4 movement

Horned God given regrowth and regenerate
One with the elements is empire upgrade

Direpenguins freeze battlefield with terror. ...Maybe, might not work

Goblins-All have backstab, only cost 70% of normal
?All goblin warmachines goblin type (cheaper) but also all have modified overload stun check

Frostlings-Newly bought frostlings take damage outside artic terrain, Get freezing touch, and Lesser Last Rite of winter. Frost Queens may instantly be bought in town.


Halflings- Given many concealment abilities
Halfling rocketter and monster hunter- Given new ability, rocket boost.
Halfing adventure get swimming at teir 2
Halfling nightwatch gain new ability, reinforcements. Same as undying

Crusaders-Cost mostly population, given new ability;Battle Cry
Cherub- Given exploit despair, no longer devout. Gets ability that allows it to bestow devout on itself.
Matyrs- Get bestow iron heart at trooper
Exhalted- Start with iron heart

Fire Dragon- model larger, +2def, +2 res, +55 health, double hitpoint regen, starts with +30 ranged Fire Damage, +10 melee Fire Damage, inflict immolation
Frost Dragon- Model larger, def & res increase, +54 health, +10 ranged frost and +10 melee frost upgrade, Physical and frost resistrubuted in favour of frost, double hp regen, Breath can freeze other units,
Gold Dragon- model larger, +60 health, +3 resistance, double hp regen, +25 ranged spirit damage, +5 melee spirit
Bone dragon- given devour corpse, inflict despair and exploit despair

Flame Tank- Inflict Fire Immolation moved to default start from gold medal rank.
Juggernaut- Juggernaut gains wall demolish free abilityHealth points doubled, defence and resistance increased by one, cannot be webbed or entangled
Golem- Gains rebuild
Cannons have grapeshot (BBB Idea)
Spy Drone- Attack lowered, defence increased, resistance increased, health increased, given self destruct
Engineer- Given convert machine, gets repair at bronze
Ironclad- double hp and +10 armour
Supress Nature now empire upgrade

Stone Giant- Higher defence and resistance, path of life at gold
Fire Giant- Gains path of volcanic at gold rank, +3 physical and +3 fire firebombs
Frost Giant- Dome of Frost, inflict freezing strike, path of frost at gold
Giant dwellings can forge items at 50% cheaper than normal

ReefColony Can rush for free, but pays happiness cost (There are things in the deep, but they don't like waking them up)
Lords of the Deep Regen doubled

Kobold- Get taunt one level earlier, now evolve on gold
Galleon- price doubled to 240 gold

Humans may build a harbour anywhere and recruit boats with which can go on land (portage)
Human priest gain healing at silver
Human apprentice get healing at silver

Orc Shock Trooper- Removed guardbreaker, Now starts with Warcry, gets move speed upgrades, now has wall climbing, now gets improved wallclimbing at Bronze Tier, now gets guard breaker at Silver
Orcs all have warcry
Orcs all get +2 physical melee

Elves all have sprint

Eldritch Horror has static shield buff

Dreadnaught heroes can now get hijack machine, can now get Overload machine, are giving a fire ranged strength skill points route, Tree crushing cost halved

Warlord Heroes start with +1 ranged strength, and +5 hp.

Archdruid heroes start with swimming and mountaneering.
Improved mountaineering cost 2 at level 3

Sorcerer heros now start with inflict stun, sorcerer upgrades cheaper, give +15 instead of +10
Stunning touch requires level 1 not 3, costs 1 not 2

Theocrats have 3 more resistance upgrades (For now), get ressurect ability

Rogue heroes can get invisibility at level 5, get nightvision, get +1 blight, rogues given a stack movement upgrade ability.

Draconians Pillar of Fire is replaced with much stronger volcano that can be built from the start of the game.

Convert- Strength increased by 3
Frost Breath- cooldown increased 1 -> 2
Fire Breath - Cooldown increased 1 -> 2
Last Rite of Winter- Time delay removed.
Pounce- Longer Range, can target allies
Invoke Death- Increased range and strength
Black Bolts- Now breaks Guard of units with despair
Wail- Now Breaks Guard of Units with despair
Inflict Ghoul Curse- Increased Strength
Shadow Step- Unlimited uses per turn, does five damage per use
* Slayer- damage in all channels doubled from previous, dragon slayer quadroupled, giant trippled.
Fire Cannon Need Reload- Damage doubled, range now extreme, cannons cost increased, damages Cannon to shoot
Fire Musket- Brought back to 30 damage as Yaka intendid.
Fire Breath- 2 turn cool down instead of 1
All mind control abilities- given cool down
Smiting prayer bolts- now does 0 damage, but gains 8 fire and spirit per devoute unit.
Divine veangence- Can now blind, and does additional spirit damage
Warcry- now gives +6 damage
Assasin's Strike- double damage
Firebomb - Damages structures
Lesser Reanimate Undead Ability now on 5 turn cooldown instead of one use
Authority of the sword effects Dwelling
Flame Throwing cooldown removed
Overload stun Shock Debuff type

Summon Eldritch Horror now 1/4 chance to summon Elder Eldritch.
Summon Animal spells now summon lots of animals

Druid Heroes now can swim and mountain climb for free, get improved mountaineering upgrade at level 3

Inspire loyalty now empire upgrade
New skill, loyalty to the cause, cost of all units decreased by 20%
Training regiment lowers cost by 35%
Death March Cost no mana
Raise militia cost no mana but costs 175 pop instead of 100

Sorc building I- gives +10 casting points, +10 mana
Sorc Building II- gives +20 casting points, +100 mana cap, +5 mana
Sorc Building III- Gives +30 casting points, +200 mana cap

Sorcery skill now bestows level *10 casting points and 10% mana boost each time.

Warlord hero- gets many cheaper combat upgrades, can get new physical protection ability, can get invigorate, can get defender
Sorc hero- all Sorcery upgrades are 1 skill point cheaper, all give an additional 5 casting points, can get bind magic creature

Opdatering: 27. feb. 2017 kl. 9:56

Opdatering: 22. feb. 2017 kl. 9:18

Opdatering: 19. feb. 2017 kl. 12:14

Opdatering: 16. feb. 2017 kl. 15:10

Opdatering: 16. feb. 2017 kl. 9:41

Opdatering: 15. feb. 2017 kl. 10:01

Non-Class racial units get +1 resistance at levelup

Lost Souls- Can now devour corpses
Reanimators- No longer undead, have Killing momentum
Dread Reaper- Total Awarness, 20 defence, model slightly larger, slow status, tireless
Cadavers- Now undying
Banshees-
Bone Collector- Regrowth, no spirit immunity

Grimbeak Crow- Upkeep is much cheaper. (Used to be 9 mana per turn)
Scoundels- Now can build structures which further scoundrels and assasins may be recruited from.
Assasin- hero slaying, shadow step, passwall
Shadow stalker- Invisible, summon crow from corpse
Poison mastery is empire upgrade

Dwarf First Born- +5 health, +2 fire damage
Dwarfs- Immune to guard breaker, +2 def, +2 Res, Forge items 25% cheaper, No penalty to hurry production.

Scout- Priority increased, now grant Warm at night, health now much lower, recover from injuries like crazy, much faster, only one unit.
Berserkers- Half defence, double attack, immune to fear strike, immune to despair, immune to cause fear, does +9 damage when below 15% health
Phalanx- Immune to Guard Break
Manticores- Given Tireless
Warbreed- given cheap road building
Mounted Archers- Given unique sprint with faster cooldown
Warlords command cost 50 gold instead of 100
Raise militia takes no mana

Tigran Sphynx- Starts with +1 vision upgrade
Tigrans- Have +4 movement

Horned God given regrowth and regenerate
One with the elements is empire upgrade

Direpenguins freeze battlefield with terror. ...Maybe, might not work

Goblins-All have backstab, only cost 70% of normal
?All goblin warmachines goblin type (cheaper) but also all have modified overload stun check

Frostlings-Newly bought frostlings take damage outside artic terrain, Get freezing touch, and Lesser Last Rite of winter.(Might be broken, have yet to test) Frost Queens may instantly be bought in town.


Halflings- Given many concealment abilities
Halfling rocketter and monster hunter- Given new ability, rocket boost.
Halfing adventure get swimming at teir 2
Halfling nightwatch gain new ability, reinforcements. Same as undying

Crusaders-Cost mostly population, given new ability;Battle Cry
Cherub- Given exploit despair, no longer devout. Gets ability that allows it to bestow devout on itself.
Matyrs- Get bestow iron heart at trooper
Exhalted- Start with iron heart

Fire Dragon- model larger, +2def, +2 res, +55 health, double hitpoint regen, starts with +30 ranged Fire Damage, +10 melee Fire Damage, inflict immolation
Frost Dragon- Model larger, def & res increase, +54 health, +10 ranged frost and +10 melee frost upgrade, Physical and frost resistrubuted in favour of frost, double hp regen, Breath can freeze other units,
Gold Dragon- model larger, +60 health, +3 resistance, double hp regen, +25 ranged spirit damage, +5 melee spirit
Bone dragon- given devour corpse, inflict despair and exploit despair

Flame Tank- Inflict Fire Immolation moved to default start from gold medal rank.
Juggernaut- Juggernaut gains wall demolish free abilityHealth points doubled, defence and resistance increased by one, cannot be webbed or entangled
Golem- Gains rebuild
Cannons have grapeshot (BBB Idea)
Spy Drone- Attack lowered, defence increased, resistance increased, health increased, given self destruct
Engineer- Given convert machine, gets repair at bronze
Supress Nature now empire upgrade

Stone Giant- Higher defence and resistance, path of life at gold
Fire Giant- Gains path of volcanic at gold rank, +3 physical and +3 fire firebombs
Frost Giant- Dome of Frost, inflict freezing strike, path of frost at gold
Giant dwellings can forge items at 50% cheaper than normal

ReefColony Can rush for free, but pays happiness cost (There are things in the deep, but they don't like waking them up)
Lords of the Deep Regen doubled

Kobold- Get taunt one level earlier, now evolve on gold

Humans may build a harbour anywhere and recruit boats with which can go on land (portage)
Human priest gain healing at silver
Human apprentice get healing at silver

Orc Shock Trooper- Removed guardbreaker, Now starts with Warcry, gets move speed upgrades, now has wall climbing, now gets improved wallclimbing at Bronze Tier, now gets guard breaker at Silver
Orcs all have warcry
Orcs all get +2 physical melee

Eldritch Horror has static shield buff

Dreadnaught heroes can now get hijack machine, can now get Overload machine, are giving a fire ranged strength skill points route, Tree crushing cost halved

Warlord Heroes start with +1 ranged strength, and +5 hp.

Archdruid heroes start with swimming and mountaneering.
Improved mountaineering cost 2 at level 3

Sorcerer heros now start with inflict stun, sorcerer upgrades cheaper, give +15 instead of +10
Stunning touch requires level 1 not 3, costs 1 not 2

Theocrats have 3 more resistance upgrades (For now), get ressurect ability

Rogue heroes can get invisibility at level 5, get nightvision, get +1 blight, rogues given a stack movement upgrade ability.

Draconians Pillar of Fire is replaced with much stronger volcano that can be built from the start of the game.

Convert- Strength increased by 3
Frost Breath- cooldown now 1 -> 2
Fire Breath - Cooldown now 1 -> 2
Last Rite of Winter- Time delay removed.
Pounce- Longer Range, can target allies
Invoke Death- Increased range and strength
Black Bolts- Now breaks Guard of units with despair
Wail- Now Breaks Guard of Units with despair
Inflict Ghoul Curse- Increased Strength
Shadow Step- Unlimited uses per turn, does five damage per use
* Slayer- damage in all channels doubled from previous, dragon slayer quadroupled, giant trippled.
Fire Cannon Need Reload- Damage doubled, range now extreme, cannons cost increased, damages Cannon to shoot
Fire Musket- Brought back to 30 damage as Yaka intendid.
Fire Breath- 2 turn cool down instead of 1
All mind control abilities- given cool down
Smiting prayer bolts- now does 0 damage, but gains 8 fire and spirit per devoute unit.
Divine veangence- Can now blind, and does additional spirit damage
Warcry- now gives +6 damage
Assasin's Strike- double damage
Firebomb - Damages structures
Lesser Reanimate Undead Ability now on 5 turn cooldown instead of one use
Authority of the sword effects Dwelling
Flame Throwing cooldown removed
Overload stun Shock Debuff type

Summon Eldritch Horror now 1/4 chance to summon Elder Eldritch.
Summon Animal spells now summon lots of animals

Druid Heroes now can swim and mountain climb for free, get improved mountaineering upgrade at level 3

Inspire loyalty now empire upgrade
New skill, loyalty to the cause, cost of all units decreased by 20%
Training regiment lowers cost by 35%
Death March Cost no mana
Raise militia cost no mana but costs 175 pop instead of 100

Sorc building I- gives +10 casting points, +5 mana->+10
Sorc Building II- gives +20 casting points, +100 mana cap, +20 mana
Sorc Building III- Gives 30 casting points, +200 mana cap, +30 mana

Sorcery skill now bestows level *10 casting points and 10% mana boost each time.
Magical structures worth to +5 mana

Warlord hero- gets many cheaper combat upgrades, can get new physical protection ability, can get invigorate, can get defender
Sorc hero- all Sorcery upgrades are 1 skill point cheaper, all give an additional 5 casting points, can get bind magic creature

Opdatering: 13. feb. 2017 kl. 9:35

Non-Class racial units get +1 resistance at levelup

Lost Souls- Can now devour corpses
Reanimators- No longer undead, have Killing momentum
Dread Reaper- Total Awarness, 20 defence, model slightly larger, slow status, tireless
Cadavers- Now undying
Banshees-
Bone Collector- Regrowth, no spirit immunity

Grimbeak Crow- Upkeep is much cheaper. (Used to be 9 mana per turn)
Scoundels- Now can build structures which further scoundrels and assasins may be recruited from.
Assasin- hero slaying, shadow step, passwall
Shadow stalker- Invisible, summon crow from corpse
Poison mastery is empire upgrade

Dwarf First Born- +5 health, +2 fire damage
Dwarfs- Immune to guard breaker, +2 def, +2 Res, Forge items 25% cheaper, No penalty to hurry production.

Scout- Priority increased, now grant Warm at night, health now much lower, recover from injuries like crazy, much faster, only one unit.
Berserkers- Half defence, double attack, immune to fear strike, immune to despair, immune to cause fear, does +9 damage when below 15% health
Phalanx- Immune to Guard Break
Manticores- Given Tireless
Warbreed- given cheap road building
Mounted Archers- Given unique sprint with faster cooldown
Warlords command cost 50 gold instead of 100
Raise militia takes no mana

Tigran Sphynx- Starts with +1 vision upgrade
Tigrans- Have +4 movement

Horned God given regrowth and regenerate
One with the elements is empire upgrade

Direpenguins freeze battlefield with terror. ...Maybe, might not work

Goblins-All have backstab, only cost 70% of normal

Frostlings-Newly bought frostlings take damage outside artic terrain, Get freezing touch, and Lesser Last Rite of winter. Frost Queens may instantly be bought in town.


Halflings- Given many concealment abilities
Halfling rocketter and monster hunter- Given new ability, rocket boost.
Halfing adventure get swimming at teir 2
Halfling nightwatch gain new ability, reinforcements. Same as undying

Crusaders-Cost mostly population, given new ability;Battle Cry
Cherub- Given exploit despair, no longer devout. Gets ability that allows it to bestow devout on itself.
Matyrs- Get bestow iron heart at trooper
Exhalted- Start with iron heart

Fire Dragon- model larger, +2def, +2 res, +55 health, double hitpoint regen, starts with +30 ranged Fire Damage, +10 melee Fire Damage, inflict immolation
Frost Dragon- Model larger, def & res increase, +54 health, +10 ranged frost and +10 melee frost upgrade, Physical and frost resistrubuted in favour of frost, double hp regen, Breath can freeze other units,
Gold Dragon- model larger, +60 health, +3 resistance, double hp regen, +25 ranged spirit damage, +5 melee spirit
Bone dragon- given devour corpse, inflict despair and exploit despair

Flame Tank- Inflict Fire Immolation moved to default start from gold medal rank.
Juggernaut- Juggernaut gains wall demolish free abilityHealth points doubled, defence and resistance increased by one, cannot be webbed or entangled
Golem- Gains rebuild
Cannons have grapeshot (BBB Idea)
Spy Drone- Attack lowered, defence increased, resistance increased, health increased, given self destruct
Engineer- Given convert machine, gets repair at bronze
Supress Nature now empire upgrade

Stone Giant- Higher defence and resistance, path of life at gold
Fire Giant- Gains path of volcanic at gold rank, +3 physical and +3 fire firebombs
Frost Giant- Dome of Frost, inflict freezing strike, path of frost at gold
Giant dwellings can forge items at 50% cheaper than normal

ReefColony Can rush for free, but pays happiness cost (There are things in the deep, but they don't like waking them up)
Lords of the Deep Regen doubled

Kobold- Get taunt one level earlier, now evolve on gold

Humans may build a harbour anywhere and recruit boats with which can go on land (portage)
Human priest gain healing at silver

Orc Shock Trooper- Removed guardbreaker, Now starts with Warcry, gets move speed upgrades, now has wall climbing, now gets improved wallclimbing at Bronze Tier, now gets guard breaker at Silver
Orcs all have warcry
Orcs all get +2 physical melee

Eldritch Horror has static shield buff

Dreadnaught heroes can now get hijack machine, can now get Overload machine, are giving a fire ranged strength skill points route, Tree crushing cost halved

Warlord Heroes start with +1 ranged strength, and +5 hp.

Archdruid heroes start with swimming and mountaneering.
Improved mountaineering cost 2 at level 3

Sorcerer heros now start with inflict stun, sorcerer upgrades cheaper, give +15 instead of +10
Stunning touch requires level 1 not 3, costs 1 not 2

Theocrats have 3 more resistance upgrades (For now), get ressurect ability

Rogue heroes can get invisibility at level 5, get nightvision, get +1 blight, rogues given a stack movement upgrade ability.

Draconians Pillar of Fire is replaced with much stronger volcano that can be built from the start of the game.

Convert- Strength increased by 3
Frost Breath- cooldown now 1 -> 2
Fire Breath - Cooldown now 1 -> 2
Last Rite of Winter- Time delay removed.
Pounce- Longer Range, can target allies
Invoke Death- Increased range and strength
Black Bolts- Now breaks Guard of units with despair
Wail- Now Breaks Guard of Units with despair
Inflict Ghoul Curse- Increased Strength
Shadow Step- Unlimited uses per turn, does five damage per use
* Slayer- damage in all channels doubled from previous, dragon slayer quadroupled, giant trippled.
Fire Cannon Need Reload- Damage doubled, range now extreme, cannons cost increased, damages Cannon to shoot
Fire Musket- Brought back to 30 damage as Yaka intendid.
Fire Breath- 2 turn cool down instead of 1
All mind control abilities- given cool down
Smiting prayer bolts- now does 0 damage, but gains 8 fire and spirit per devoute unit.
Divine veangence- Can now blind, and does additional spirit damage
Warcry- now gives +6 damage
Assasin's Strike- double damage
Firebomb - Damages structures
Lesser Reanimate Undead Ability now on 5 turn cooldown instead of one use
Authority of the sword effects Dwelling

Summon Eldritch Horror now 1/4 chance to summon Elder Eldritch.
Summon Animal spells now summon lots of animals

Druid Heroes now can swim and mountain climb for free, get improved mountaineering upgrade at level 3

Inspire loyalty now empire upgrade
New skill, loyalty to the cause, cost of all units decreased by 20%
Training regiment lowers cost by 35%
Death March Cost no mana
Raise militia cost no mana but costs 175 pop instead of 100

Sorc building I- gives +10 casting points, +5 mana->+10
Sorc Building II- gives +20 casting points, +100 mana cap, +20 mana
Sorc Building III- Gives 30 casting points, +200 mana cap, +30 mana

Sorcery skill now bestows level *10 casting points and 10% mana boost each time.
Magical structures worth to +5 mana

Warlord hero- gets many cheaper combat upgrades, can get new physical protection ability, can get invigorate, can get defender
Sorc hero- all Sorcery upgrades are 1 skill point cheaper, all give an additional 5 casting points, can get bind magic creature

Opdatering: 8. feb. 2017 kl. 8:47