XCOM 2
Battle Rifle Pack
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更新: 2016年8月22日 @ 9時52分

Some internal code and asset name changes. This should be the only time this happens.

更新: 2016年8月21日 @ 17時15分

-Huge 2d asset update. Still plenty of 2d assets to update, but this should eliminate pretty much all of the UI ugliness.
-Also added INI options to optionally disable Battle Rifles or Marksman Rifles from appearing, though this should be set before starting a new game or running Battle Rifle Pack for the first time.

更新: 2016年8月20日 @ 19時47分

Merged weapon and soldier animations for Conventional and Magnetic MR/BR from Skunkworks.

更新: 2016年8月4日 @ 22時04分

Updated the Conventional Battle Rifle to the Magnetic Sniper animation to prevent action cycling after each round.

更新: 2016年8月4日 @ 21時44分

Modified weapon attachment sockets to reduce clipping.

更新: 2016年8月1日 @ 18時47分

The Battle Rifle Pack now explicitly checks to see if the Conventional Battle Rifle and Marksman Rifle are in your base inventory on three occasions:

  1. Starting a new campaign
  2. Loading a save for the first time with the mod installed
  3. Every time you load a save at the XCom base

If in any of these three occasions it does not find either weapon, it will attempt to add it. Hopefully this will solve the problem some users are having where the weapons do not appear.

更新: 2016年7月31日 @ 16時13分

Added support for ETC Weapons.
Added USE_AR_SCHEMATIC variable to config.
Slight modifications to Conventional BR and MR attachments.
Added custom archetypes for Conventional and Magnetic Marksman Rifles.

更新: 2016年7月31日 @ 16時12分

更新: 2016年7月28日 @ 18時46分

Added preliminary support for Grimy's Loot Mod.

更新: 2016年7月27日 @ 1時10分