Garry's Mod

Garry's Mod

TFA Counter-Strike: Online / Counter-Strike Nexon: Zombie SWEPs [Part 1]
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Update: Mar 17, 2023 @ 9:22pm

Updated to latest version on the GitLab. Changes here:

https://gitlab.com/Global3/tfa-cso/-/compare/c5dfed5d308d50b1f8583bcaf0da70b03...1bb4cb9d0cb6bab644ba17e823dc30019fbb2e70

Changelog (Not comprehensive!)
30 new weapons (Now sitting at 500+ weapons!)
New entities: Supply boxes, health pickups, armor pickups
New features, such as skins for many weapons
Bug fixes

Update: Aug 5, 2022 @ 9:39pm

Hotfix: Small rebalances, ammotype for void avenger

Update: Aug 3, 2022 @ 11:31pm

Hotfix: Re-added Brick Piece V2's missing viewmodel

Update: Aug 2, 2022 @ 5:13pm

Hotfix: Re-added THANATOS-9's missing viewmodel

Update: Aug 2, 2022 @ 8:40am

Updated to latest version on the GitLab. Changes here:

https://gitlab.com/Global3/tfa-cso/-/compare/17b13d96643f7ca652a349c63e954cfc6ef3fea9...c5dfed5d308d50b1f8583bcaf0da70b03

TFA CSO August Update

This update is the biggest when it comes to weapon reworks. There are the major changes as follows:

AK-47 Paladin /Royal Knight /Paladin Expert = Gained secondary attack. Just fire while aim down sight.
BALROG-7 /Broad Divine = Every 10th shot now explodes (similar to the one in CSO)
Gungnir = Merged True Form. You can use it by clicking right mouse
Infinity Laser Fist = Now you can become Iron Man (although the attack looks janky af)
JANUS 1/3/5/7/11 = Gained Janus Transformation System. Each weapon have different requirement and duration for the secondaryattack.
Star Chaser SR/AR = Now work similar to it's counterpart in CSO
SKULL-11 - Gained Slug Round Mode (under right mouse)
SPAS-12 Superior - Gained Semi-Auto Mode (under right mouse)
THANATOS 1/3/5/7/11 = Gained Thanos System that allows unlimited use of secondary (except for Thanatos-3)
VULCANUS-1 = Merged into one weapon. Works similar to SKULL-2
VULCANUS-7 = Now has laser mode (under right mouse), but limit rocket to only 5 rounds.
X-TRACKER = Now it's 3 in one weapon. switchable between SMG, AR and SF mode.

New weapons (in no particular order):

Gigantic Drill
Ripper
Ripper Expert
Slasher
Laser Ripper
Last Stand Chainsaw
M32 MGL Venom
Salamander
Poison Launcher
Psychic Sizer
Quantum Horizon
JANUS-7
JANUS-7 Xmas
Starlight Sword
Whip Sword
Star Taylor
Void Avenger
Mechasaurus MK-1
Mechasaurus MK-2
Mechasaurus MK-3
Mechasaurus MK-4
Lightning LZ-1
Lightning HZ-1
Death Eater
Lunar Cannon

Notable changes:

M95 Tiger / Ghost Knight can now destroy Combine Gunships.
Power Falcon / Falcon can also destroy Combine Gunships.
M249 Phoenix's alternate attack can now destroy Combine Gunships.
Pumping shotguns have less aim recoil (moving the crosshair), but more visual recoil (pushing the view)
A few weapons with secondary modes now have limits on how much they can build up.

Unless we forgot something, that should be it!

Special thanks to the following people:
Takimara - Porting the majority of weapons over
★Bullet★ - Creating custom code for quite a few new weapons and weapon reworks. They're why we got chainsaws and flamethrowers now!

Update: Dec 17, 2021 @ 7:46pm

None Provided

Update: Dec 17, 2021 @ 6:25pm

Updated to latest version on the GitLab. Changes here:

https://gitlab.com/Global3/tfa-cso/-/compare/22c49e8adcbb3c8d9ec29b1e4b4fb3941eed066c...17b13d96643f7ca652a349c63e954cfc6ef3fea9

Update: Mar 26, 2021 @ 8:37pm

Updated to latest version on the GitLab. Changes here:

https://gitlab.com/Global3/tfa-cso/-/compare/97cdc89e8d7d8f9dcf332aa57253c48298536cb1...22c49e8adcbb3c8d9ec29b1e4b4fb3941eed066c

Update: Oct 16, 2020 @ 12:36am

Avalanche Secondary

Update: Oct 13, 2020 @ 7:24pm

Bug fixes, new weapons