Counter-Strike 2

Counter-Strike 2

de_Armshouse_v1a8
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Opdatering: 2. aug. 2016 kl. 21:09

A lot of stuff changed this update, i took my sweet time, but life and other stuff sometimes get in the way.

I added and changed:
-changed minimap & added spectator map
-changed skybox
-changed lighting
-added rain in some areas
-added a window to factory building
-added dynamic lighting (ex: when opening doors)
-added door sounds
-replaced bridge supports on both sides
-fixed 'some' windows
-Fixed overall interior lighting
-Removed a static building and added a whole new one next to 'A' site wich is enterable and has a extra story + 2 windows.
-Made the floor next to 'A' site a displacement to try and not give 'A' site a 'flat' feel.
-Added scenery to CT spawn
-removed static walls next to spawns
-added a whole new building on a rooftop (decoration)
-added decoration at T spawn construction site
-changed skybox decoration with factories & extra detail on the rooftops
-Buildcubemaps this time (lol)
-added a new building connecting 'red house' and office
-Modified the vent at 'A' site, now has sound, smoke, and a ladder.
-Removed arch at 'gardens' (people got stuck) now more open.
-added a plank at 'B' site
-Proper ilumination in 'Bar' area
-level is now less dark in interior areas for improved visibility
-Fixed doors getting stuck on its frames
-Fixed map exploits (haha good luck!)
-Level now has a semi-rainy mood
-Fixed windows having improper textures
-Fixed some obvious nodraw textures on some brushes you could clearly see.
-Removed batman simbol
-Removed unecessary 'secret' grafiti
-Added custom grafiti texture's
-Added callouts!
-Removed custom skybox texture (Now using stock csgo skybox due to a bug causing the skybox not to get packed, hopefully find a fix soon)
-Stairs now have propper clipping
-Fixed gardan fiolage
-Fixed vents not breaking in some instances
-retextured buildings at 'A' site.
-Added support for deathmatch & armsrace gamemodes
-changed 'bar' window
-Added player clips on top of lamps (no more jumping you sneaky beaky bunny's!)
-Overhauled bot NAV mech manually, (So no more getting stuck on boxes! hopefully... .-. )
-Added scenery on top of rooftops near warehouse
-Tried to optimize the map a bit with hint brushes, for what it is worth.
-Some areas are better optimized and give better fps (Spawns however, do not , recommended *NOT* to play on a potato 4gb 1 gb vram pc competitively!)

-Added more scenery & Added more scenery & Added more scenery. The map should not look as flat as it did the previous version.

***To do:***
+ Fix some cutting edges
+ Fix some props with improper lighting
+ Fix some windows never breaking
+ Fix some small gaps near 'A' site
+ Fix some clipping
+ Get rid of the leftover generic warhouse texture that the previous version was plagged with.
+ Add more ambient sound
+ Make the map a tiny bit less blocky

I am gonna get to these changes when i have the time, i really wanted to release an overdue update as fast as i possibly could, since i am very unpleased by my previous version! i am most certianly, gonna replace lots of static buildings with something more dynamic. But shouldn't affect gameplay that much unless wanted ofcourse.

Thx for playing! :)

Opdatering: 28. juni 2016 kl. 11:42

Opdatering: 28. juni 2016 kl. 8:20

-Changed lighting again.
-Changed a brush at B site.
-Fixed exploits AGAIN. (None one is breaking it this time)
-Changed minimap
-Added even more clips to stairs on those that where missing it.
-Fixed some brush work.

Opdatering: 27. juni 2016 kl. 16:49

06/27/2016 UPDATE

-Added a different skybox
-Added player clips to stairs
- changed B site to favour "CT HOLD" plays, aswell as less windows open.
-Fixed map exploits
- Added a secret
- Added a new building next to B site, accessable thru CT main building to ease Bomb site invasion and hold, aswell as rotation.
-Changed T to CT rear to favour more open areas.
-Added missing textures.
-Fixed foilage bug
-Changed lightmaps for better optimization, even as little as it contributes, to an already, non optimized map.
-Buildcubemaps this time

Opdatering: 24. juni 2016 kl. 13:33

-Fixed T spawn buyzone

*gonna make sure the black texture bug disapears next patch, and make some radical changes during the weekend.

Opdatering: 23. juni 2016 kl. 19:48

Most changes based on feedback.

-Changed the lighting
-Blocked some of the windows on B site and a small apartment building to allow site domination.
-Fixed map exploits (Hopefully all of them!) >:]
-Improved optimization a bit by adding nodraw to surfaces.
-Switched the fence over to T side to allow ct`s to reach the site quicker.
-Cleaned up CT spawn for easier and faster movement.
-Redone the minimap
-Proper nav_mesh (Manually edited even)

Opdatering: 22. juni 2016 kl. 17:12

Fixed skybox real quick

Opdatering: 22. juni 2016 kl. 15:58

Added a better skybox texture, optimized the map better so we don't get 30 fps whilist looking at the middle of the map. (Or atleast this is what i noticed after doing lots of visclusters and more nodraw on unwanted surfaces) And tested somethings with the lighting.

Opdatering: 21. juni 2016 kl. 6:11

Opdatering: 21. juni 2016 kl. 5:50