Insurgency

Insurgency

HideOut
Showing 1-3 of 3 entries
Update: Jun 18, 2016 @ 8:15am

HideOut_Update2 The overall feedback Ive had is positive, focussing on various elements like the maps visuals being lovly and the overall gameplay is fun when youve learnt the maps layout. Players feedback is much appreciated, Im listening.
----------------------------------------------------------------------------------------------------
-Fixed most lighting errors within the level.**
-Added a room, now called Marble meeting.
-Simplified some paths for players.
-Big changes to: WAREHOUSE, same visuals, whole room reworked.
Ramps, supply trucks, Bigger entrances, better view from window.
-Moved broken wall garage, to open into the warehouse itself.
-Car in garage tweaked, blocked out windows to prevent pixel shooting.
-The Garage room itself has been Flipped.
-Widened 1 set of stairs to allow easier movement.
-Tweaked Spawn points.
-Added more cover to Outside.
-More clipping added to smooth out the map.
-Removed some wall decorations due to a lighting error.
-Added Scaffolding ramp outside, ropes and ladders are kept.
-Adjusted Hunt spawns, prevent mass groups spawning together.
-Added PUSH, most requested gamemode. (map isn't built for this mode, but added)
-Enlarged a side room, A floor.
-Updated MapOverview.

Thank you all for the kind support, this is my first SDK map so Ive learnt a lot since the publish. I understand 24/7 servers should be available for players, This not only helps the map but allows players to enjoy it more with their friends. 24/7 server will be available soon, Seeing no servers? The maps description shows all current servers. If you see this post many months down the line, you might not see any live servers.

Update: Jun 3, 2016 @ 1:15pm

HideOut_UPDATE1. Thank you to the 100s of you that played on the 1st of June 2016 with me. It means alot! This is the first update for hideout, based of community feedback and my ideas based of testing. Thank you all for the kind support so far!!

----------------------------------------------------------------------------------------------------

- Connected white halls to broken corridor: Adding a quick path to C(FF) objective for security.
- Broken corridor is now two connected sections, not just one. New section is named: Blue halls
- Enlarged File room, for ease of access in battle (before it was wasted space).
- The broken section of broken corridor is no-longer a drop down point, its now a ramp.
- Extra cover has been added to blue halls.
- More detailed added to blue halls.
- Cover has been tweaked in white halls and file store: More cover when approaching C(FF).
- Skirmish mode removed until further notice.
- Game-mode errors have been fixed.
- The Theatres room size has been slightly enlarged.
- B site (ff) cap radius increased.
- Cover has been adjusted on B site (ff): making the site less enclosed, adding hiding spots.
- Added slightly more cover to C site (ff) upper sections: allow players to enter with more ease.
- Football removed: due to a duplication glitch, you will be missed.
- Door unhinged in dark room, to allow newer players to see the drop down quicker.
- Added more colour to back halls (INS spawn).
- Added slightly more detail to back halls and bathroom.
- Added colour to bathroom: now blue, not brown.
- More cover has been added to the Arch halls: To allow insurgents to approach C(ff) better.
- Removed some lighting errors: Still more to go, but some are removed.
- Overhead map has been changed due to layout updates.
- Made overhead map bigger (more zoomed in) with more detail.

** next patch will fix more lighting errors**

Update: Jun 1, 2016 @ 5:46am