Stellaris

Stellaris

Game Balance mod
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Update: Jul 6, 2016 @ 5:06pm

Initial Upload

Update: Jun 8, 2016 @ 4:17pm

Initial Upload

Update: Jun 1, 2016 @ 4:42pm

Updated for 1.1. Fixed new bug with defensive computer equipped ships sitting back and doing nothing.

Update: May 25, 2016 @ 4:37pm

- Added hanger only sections to destroyers, cruisers, and battleships. Each can now carry a maximum of one, two, and six squadrons of strike craft respectively.

Battlestations: Pacific is a go! =)

Update: May 23, 2016 @ 2:46pm

- Temporarily removed the extra hangers modules for battleships while I work on a fix.

Update: May 23, 2016 @ 1:51am

- Particle/Tachyon lance, Kinetic artillery accuracy reduced from 90% to 82%. With the rate of fire/dmg bug fixed battleships with these long range weapons were obliterating everything before they can get within range.

- Autocannon damage increased by 20% across the board. Though they are still somewhat poor...will need to be monitored.

- Battleships back to 15% damage bonus instead of 15% HP bonus. I figured out how to jury rig it. =)

Update: May 23, 2016 @ 12:08am

Fixed the combat computer RoF/Damage bug described here:
https://forum.paradoxplaza.com/forum/index.php?threads/1-0-3-48f6-ship-damage-rate-of-fire-and-range-bonuses-do-not-work.936392/

Removed innate range and weapon damage bonuses from ships and stations, they don't work and will not work until Paradox fixes the bug.

Station HP reworked.

Battleships received +15% HP instead of the (nonworking)+15% damage.

Update: May 21, 2016 @ 6:55am

Massive update, please see description for current changes.

Update: May 19, 2016 @ 2:04pm

Reduced sensor upgrade bonus to 3% per level. 7% was far too much.

Update: May 19, 2016 @ 3:01am

Initial Upload