Stellaris

Stellaris

Cheat Gains
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Update: Jul 14, 2019 @ 2:02pm

OVERVIEW
Yes... It took a while but it's back! Working... somewhat... but working! ^_^

FIXED
  • Compatibility with 2.3.*

Update: May 23, 2017 @ 2:59pm

ADDED
  • Government ethics shift
  • Population ethics shift
  • Buildings producing
    • Yurantic Crystals
CHANGED
  • Planets terraforming
FIXED
  • Infinite faction creation
Removed
  • Obsolete modifiers removed by the patches

Update: Dec 18, 2016 @ 9:47am

ADDED
  • Stars can now be terraformed into other stars
  • Non-habitable ringworlds can now be terraformed into habitable ones
  • Buildings producing
    • Muutagan crystals
    • Riggan spice
    • XuraGel
CHANGED
  • Buildings producing strategic resources enabled back again after fixes
  • Energy, mineral and research orbital deposits increased
FIXED
  • Terraforming stars into planets causing them to potentially disappear
  • Betharian generator fixed
    • Will now generate Betharian on adjacent tiles upon construction
    • Old betharian generators will be removed from planets and will be replaced with the new ones automatically

Update: Dec 10, 2016 @ 2:35pm

ADDED
  • Cheatmenu - accessible by activating corresponding empire edict
    • Allows toggling beneficial empire-wide modifiers
      • General
        • Edict/Leader/Planet Modifiers
        • Population/Ethics/Slavery/Xeno Modifiers
      • Scientific
        • Research Speed Modifiers
        • Survey Speed/Anomaly Risk Modifiers
      • Industrial
        • Resource Production/Storage/Multiplier Modifiers
        • Slave Modifiers
      • Military
        • Ship Modifiers
        • Upkeep Modifiers
        • Army Modifiers
      • Diplomatic
        • Trust/Trade/Rivalry Modifiers
      • Miscellaneous
        • Construction Time Modifiers
        • Garrison/Fortification Modifiers
    • Can grant one time bonuses
      • Energy/Minerals/Influence
      • Stored Research
    • Gives the ability to modify certain aspects of the game:
      • Species - Currently only one option
        • Longevity Trait
      • Edit Planets
        • Type
        • Size
        • Tile Resources
        • Orbital Resources
CHANGED
  • Old edicts, buildings, spaceport modules are now disabled by default. To enable them go to 'Custom Modifications > Other' and select corresponding options.
FIXED
  • AI empires terraforming every planet into Gaia type.

Update: Jun 29, 2016 @ 3:44am

Initial Upload

Update: Jun 17, 2016 @ 9:57am

Initial Upload

Update: Jun 4, 2016 @ 7:35am

  • Nerfed "DREAM" ship parts due to fallen empires having all technologies and being able to use those modules.

Update: Jun 1, 2016 @ 2:41pm

  • Added new planetary edicts for better control
  • Added new minor physics technology - that unlocks "DREAM" ship parts
  • Added "DREAM" ship modules that are absolutely overpowered - to enable them you have to activate a corresponding country edict

Update: May 23, 2016 @ 1:24pm

  • Fixed issue with strategic resource farms being spammed when planet is under sector control

Update: May 22, 2016 @ 2:29pm

  • Hoary trait is now optional - event will allow to skip it.
  • Edict that resets the event to pick Hoary trait.
  • New buildings that produce strategic resources.
  • Spaceport modules that give various bonuses.