Stellaris

Stellaris

Svafa's Expanded Species Traits
Showing 11-20 of 52 entries
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Update: Mar 11, 2018 @ 9:22pm

Update to Russian translation.

Update: Mar 10, 2018 @ 2:40pm

Added three new Machine Species traits:
Lithovore (1 cost): -10% minerals; -20% robot upkeep
Autotrophic (2 cost): +10% habitability; +10% energy credits
Electrovore (-1 cost): -10% energy credits

For those wanting to access them through the console, their names are trait_svafa_lithovore_machine, trait_svafa_autotrophic_machine, and trait_svafa_electrovore_machine.

Added one new Biological Species trait:
Carapace (2 cost): +25% army health

Other changes:
-Electroreceptors has had its cost increased to 2, as it really was a bit overpowered with the new exploration/sensor mechanics.
-Bioships has been fixed, it now increases daily hull and armor regen by .5%. I'm still testing the balance of the regen rate.
-Parthenogenetic has been changed to +40% growth speed and -15% ethics attraction.

Update: Mar 10, 2018 @ 2:25pm

Initial Upload

Update: Mar 4, 2018 @ 2:30pm

-Bloodthirsty is now a starting trait only.
-Parasitic is now a -1 cost (this should fix the issue with the AI modding it).
-Electroreceptors has been updated for the new sensor range (same type boost as the starbase listening post).
-Subterranean now reduces bombardment damage; replaced fortification bonus, which no longer exists.
-Spaceborn now increases megastructure build speed; replaced border range bonus, as border range no longer exists.
-Swarm Tactics now increases navy command limit; replaced naval capacity bonus - thought it more fitting for swarming than a general boost to naval capacity.
-A few more traits have been added to the robotic race lists. If I remember right, the new ones are: Electroreceptors, Scavengers, and Subterranean.

Update: Jan 12, 2018 @ 2:49pm

Initial Upload

Update: Dec 7, 2017 @ 8:44pm

Initial Upload

Update: Oct 25, 2017 @ 6:31pm

1.8.3 compatibility patch.

Update: Oct 24, 2017 @ 3:42pm

Modified descriptions of the traits that are only selectable during species creation.

Update: Oct 23, 2017 @ 3:07pm

Removed the ability to add 0 cost traits through gene modification. Will probably revert change if the issue with AI Empires getting an unlimited number of free traits is fixed.

Update: Oct 11, 2017 @ 2:49pm

Initial Upload