Stellaris

Stellaris

Zeon flag, race, and portraits
Showing 1-10 of 13 entries
< 1  2 >
Update: Jun 1, 2016 @ 11:01pm

V6 update is out!

1.1.0 Compatible
Added post 0079 mega particle cannons
Added Zaku 1, Zaku II, Zaku IIR1, Dom, and Gelgoog as individual ships.
Added 105mm, 120mm, 3 tiers of bazooka, 3 tiers of beam rifles, and 2 tiers of beam machine guns.
Improved the Zeon tech event (automatically researches)
Adjusted portraits
Changed Zeon weapon ranges and damages - mostly buffs.

Occasionally there is a visual bug with the mobile suits (a sharp tri jutting through the system). Zooming in and out of the system fixes it most of the time. Unfortunately I have no idea why this is happening or how to fix it.

Also, be sure to manually design your ships. The auto-designer often makes poor choices (MS weapons on warships).

If the balance is off, let me know.


Mod includes:
8 flags, 1 flag background
151 portraits (116 male, 35 female)
1 custom race (Zeon)

Features exclusive to the Zeon faction:
2 ship weapon classes
10 mobile suit weapons
7 custom hangars
8 army attachments
Custom fleet textures
New orbital stations
5 mobile suits
New turrets
Musai cruiser

On a side note, I'm getting really burned out. If someone out there can mod and has the motivation and skill to take over this mod, let me know.


Additional credits:
Turret models originally by "hana" on google sketchup.
Mobile suits originally by the creator of Gundam RTS

Update: May 22, 2016 @ 10:47pm

V5.6 update is out!

Added the Musai cruiser.
Flipped the zaku model.

Things are progressing a bit slow right now because I'm having a ton of problems with the models, since I don't know how to model. There's a slight lighting issue with the musai, but it looks fine most of the time.

If the weapon sounds are too loud or too quiet let me know.

Update: May 20, 2016 @ 2:48pm

V5.5 update is out!

Added Zakus!!
New zeon turret models!
New portraits! 43 male and 10 female.
Improved the MS hanger icons.

And probably a couple other things that I forgot.

Update: May 18, 2016 @ 11:45pm

V5 update is out!
1.0.3 compatible.
Made the mining base texture a bit larger.
Added placeholder mobile suit hangars.
Fixed some localizations.
Misc bug fixes

And probably a couple other things that I forgot.

Also, here's a little something that I've been working on!:
http://i.imgur.com/bBKIMn3.jpg

Update: May 16, 2016 @ 2:12pm

V4.5 update is out!
Added new beam cannon colors for tier II and III.
Added new beam cannon sounds for tier II and III.
Changed the city back to the mammal one (industrial didn't look that good). Added a gaw, just because.
Added introduction text while starting a new game as Zeon.
Added an event image for the Zeon tech event.
1 "new" flag and background.
Changed mining base size again.
Misc bug fixes

And probably a couple other things that I forgot.

Update: May 15, 2016 @ 7:44pm

This version has some major changes! Zeon now has its own placeholder ship set (reptilian ships with a new paint job). Orbital and science stations have been replaced with the pre-warp stations. Mining stations have been replaced with asteroid bases. Cities now use the industrial civ template, though this will probably be replaced again in the future. A few minor fixes as well.

With the basic framework of the mod essentialy done, things will be much easier to add from now on. Though I don't know if I'll ever be able to get any custom ship models in, since I can't model.

Update: May 14, 2016 @ 4:08pm

V3.5 update is out!

This version has some more of initial framework for the Zeon race done. There are now two new weapons, beam cannons and mega particle cannons, and 8 army attachments.

Update: May 14, 2016 @ 3:45am

V3 update is out!

This version has the initial framework for the Zeon race done. There is also a new weapon, beam cannons (I think I'm the first person to upload a new weapon for stellaris!). This is all very WIP and there are a couple missing localization strings, but it's playable. I just wanted to give you guys a sneak peek.

Update: May 12, 2016 @ 4:03pm

1.0.2

Update: May 11, 2016 @ 9:28pm

Fixed minor numbering problem.