Left 4 Dead 2

Left 4 Dead 2

City of the Dead Classic
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Update: Jul 29, 2020 @ 12:17pm

Map version is final, no more planned updates unless game breaking bugs are found.

- Updated version number in VPK to version 4, to prevent issues with some servers.

Update: Jul 26, 2020 @ 10:28am

City of the Dead: Version 4 Final

Map 1:
- Fixed missing door model in the office
- Repositioned a brush
- Readjusted some textures
- Improved clipping in some areas

Map 2:
- No changes

Map 3:
- No changes

Map 4:
- Fixed being able to get out of bounds
- Fixed some brushes not being nodraw when they should be
- Fixed Survivors being able to get around back of fences
- Fixed a prop being half inside a wall
- Added some missing clip brushes
- Added more Survivor rescue closets into map
- Change some infected ladders around
- Changed some clip brushes not fully covering models
- Removed an electrical box that was sticking through the wall

Misc:
- No changes

Update: Jan 22, 2020 @ 12:44pm

City of the Dead: Version 3.4 Final

Map 1:

- Fixed some odd shadows on props

Map 2:
- Fixed guns clipping into display
- Fixed some guns floating
- Fixed survivor bots getting stuck in certain spots
- Fixed SI getting stuck in a store
- Flipped saferoom door around
- Added new point for infected to reach warehouse roof
- Relocated one of the easter egg gnomes

Map 3:

- Added a hint to the panic event button
- Added a glow to the panic event button
- Added dynamic panic event to the map

Map 4:

- Fixed multiple bodies being inside eachother
- Made minigun location randomised

Misc:

- Added cubemaps in areas lacking them (Map 1 & 2)
- Updated NAV to reflect new changes
- Cleaned up visgroups for the VMF files
- Compiled all maps in final settings

Update: Apr 10, 2019 @ 6:14am

- Added a model I forgot to include

Update: Apr 10, 2019 @ 5:03am

City of the Dead: Version 3.3

Map 1:
- Redid one of the vents used in the main path

Map 2:
- Fixed some misaligned textures
- Fixed a small spot you where you could see into the void
- Fixed infected getting stuck in vents
- Fixed medkits giving out two kits per spawn in gun store
- Fixed some weird inputs with a door
- Slightly altered main path
- Slightly improved optimisation
- Opened up shutter on library
- Improved some smaller areas of the map
- Improved NAV in some areas
- Added wrongway signs for Versus
- Added a new infected ladder for Versus

Map 3:

- Fixed some light models not being turned off
- Fixed a prop not being aligned correctly
- Fixed a mismatched texture
- Fixed some missing decals
- Slightly altered the main path
- Added new Infected area
- Added some small extra details around the map
- Added more ways for Infected to get around
- Improved some vents throughout the map
- Changed panic event button from timed to instant

Map 4:
- Fixed ammo not glowing to show location
- Fixed being able to climb a ladder that isn't accessible
- Added new infected ladders
- Improved some of the clipping
- Improved NAV in finale

Misc:
- General NAV improvements
- Fixed most god spots throughout the map

Update: Mar 28, 2019 @ 4:19pm

City of the Dead: Version 3.2

Map 1:
- Added additional detailing to some areas
- Changed some textures that didn't look right
- Improved checkpoint arrows for dynamic path
- Fixed some nodraw being visible to players
- Readjusted some Versus textures

Map 2:
- Fixed dynamic path not blocking Infected too
- Fixed the odd God spot
- Fixed the ladder being dodgy when coming up
- Fixed some doors acting strange
- Adjusted some textures to improve them
- Removed some props clipping into other props

Map 3:
- Updated vent in basement
- Added more detail to existing area
- Added a new room

Map 4:
- Fixed a spot in finale where you could get behind fences near out of bounds area
- Opened up a previously inaccessible room for Survivors
- Opened up the stairwell a bit
- Improved navigation for Infected slightly
- Added bars to windows in finale and made windows breakable
- Added new area for Infected to spawn
- Made the death trigger outside playable area slightly smaller to prevent accidental deaths

Misc:
- Improved NAV across all levels
- Added more Survivor dialouge throughout the campaign
- Redid most of the lighting throughout the campaign
- Removed toggle in VMF files for L4D items

Update: Jan 3, 2019 @ 9:10am

City of the Dead Beta: Version 3.1

Map 1:
- Improved soundscapes
- Fixed some misaligned overlays
- Fixed some misaligned brushes

Map 2:
- Changed some lighting
- Fixed easy ways to get out of the map (Keeping in more obscure ways just because it's fun to find them)
- Fixed weapon outside of fence not being able to be grabbed
- Fixed some items for L4D1 Version not being removed on L4D2
- Fixed a light prop that could fall over
- Improved some textures
- Improved collision on fence outside
- Made hole around ladder wider to improve bots
- Fully opened up the room with gnome

Map 3:
- Fixed being able to climb onto boxes and avoid infected
- Added soundscapes

Map 4:
- Fixed being able to get onto fence

Misc:
- Updated vents to work better for Survivors/Infected
- Added clipping around maps to improve gameplay
- Added a few new items through the maps
- Refined NAV a bit more

Update: Dec 12, 2018 @ 10:38am

City of the Dead Beta: Version 2.9 (Complete)

Map 1:
- Added Survivor dialogue

Map 2:
- Made a proper skybox for the level (Optimisation)
- Removed random present model that was previously used for challenges
- Removed ladder and added crates near information desk
- Fixed a way for Survivors to glitch out of the map
- Fixed the bride Witch not spawning
- Fixed the skylight in the pool disappearing
- Fixed a bunch of models not showing up correctly
- Finished off most of the remaining areas

Map 3:
- Made a proper skybox for the level (Optimisation)
- Added missing rain outside of playable area
- Fixed a misplaced model
- Fixed some misplaced brushes
- Fixed a door being inside a wall
- Fixed a bunch of models not showing up correctly
- Fixed Tank and other Special Infected spawning behind gate before panic event starts

Map 4:
- Fixed ammo not spawning in finale

Misc:

- Added a few more clipping brushes to improve gameplay
- Made a few small improvements for Versus gameplay
- Finalised the NAV for Map 2 and Map 3

Update: Dec 6, 2018 @ 8:07am

City of the Dead Beta: Version 2.8

Map 1:
- None

Map 2:
- Fixed some miscoloured props

Map 3:
- Detailed most of the remaining areas that lacked detail
- Added more items throughout the map
- Fixed some misaligned overlays

Map 4:
- None

Misc:
- None

Update: Dec 4, 2018 @ 5:56am

City of the Dead Beta: Version 2.7 (Bugfix Update)

Map 1:
- Fixed floating weapons in street
- Fixed missing door in office building
- Fixed black brush in saferoom door

Map 2:
- Added dynamic pathing near end of map (fpelayo's idea)
- Started adding some new areas and details

Map 3:
- Fixed a light being stuck in a wall
- Improved the NAV slightly

Map 4:
- Fixed map not loading in Versus

Misc:
- Started to remove challenges as they were broken and not very good
- Temporarily removed the Survival maps