Arma 3
BloodLust
Menampilkan1-10 dari 55 kiriman
< 1  2  3  4  5  6 >
Pembaruan: 13 Apr 2022 @ 12:20am

## 2022.04.13
- Added option to make bleeding tied to the actual unit's bleeding state, instead of being time-based (configurable via `BloodLust_IsBleedingTiedToUnitState`, disabled by default).
- Ported settings system to CBA Addons Settings sytem.
- Removed outdated/unused settings and systems.
- Revamped multiplayer compatibility, making it behave closer to BloodLust's singleplayer capabilities, thanks to the CBA Settings System.

## 2022.03.28
- Added blood trails that are triggered by head shots (configurable via `BloodLust_IsBloodTrailEnabled`).
- Disabled blood splattering and bleeding for units that are inside vehicles (configurable via `BloodLust_IsSplatteringEnabledForUnitsInVehicles`).

## 2022.03.24
- Added blood splatters at the base of characters when they're hit, making hits more bloody (toggleable via `BloodLust_IsUnderCharacterBloodSplatterEnabled`).
- Added setting to disable BloodLust processing on dead units for optimization (toggleable via `BloodLust_IsBloodLustEnabledForDeadUnits`, disabled by default).
- Bleeding and smearing slows down over time (configurable via `BloodLust_BleedFrequencySlowdownAmount` and `BloodLust_BleedSmearingFrequencySlowdownAmount`).
- Swapped out usages of createVehicleLocal to createSimpleObject for spawning objects such as blood splatters when in singleplayer for improved performance.
- Disabled blood pooling by default due to flickering issue.
- Tweaked blood smearing angle calculation, reducing instances where blood smears are rotated incorrectly.
- Reduced blood pool size.
- Reduced bleed droplet size.
- Increased blood brightness.
- Couple bleed smearing to bleed interval, introducing variation and eliminating excessive streaks which can impact performance.
- Improved surface detection for blood splatter placement, allowing blood to splatter on more surfaces.
- Fixed very transparent bleed droplet textures.
- Fixed large blood splatters not rendering properly from dead vaporized units.
- Fixed issue where invalid hit selections were causing blood smears to appear when they should be droplets during bleeding.

Pembaruan: 9 Jul 2017 @ 3:51pm

[7-9-2017] v2.484:
Reduced blood pool flickering.

Pembaruan: 9 Jul 2017 @ 3:12pm

[7-9-2017] v2.483:
Fixed bug where blood was black in cloudy weather.

Pembaruan: 9 Jul 2017 @ 10:57am

[7-9-2017] v2.482:
Tweaked default configuration.
Added blood spray jitter config.
Removed blood splatter emission limit from units.

Pembaruan: 8 Jul 2017 @ 9:19pm

[7-8-2017] v2.481:
Increased blood brightness.
Added a new blood pool animation.

Pembaruan: 2 Jul 2017 @ 12:45pm

[7-2-2017] v2.48:
Improved texture preloading (enable via setting "BloodLust_IsTexturePreloadingEnabled" to "true" in the BloodLust Settings Menu).
Fixed bug where blood splatters didn't spawn when a unit was hit by an explosion.
Added config entry for explosion gib force.
Adjusted blood material to fix bright blood splatters.
Updated blood textures to look more realistic.
Reduced blood droplet size for bleeding.
Reduced blood smear size.

Pembaruan: 1 Jul 2017 @ 10:24am

[7-1-2017] v2.473:
Fixed object error in main menu.

Pembaruan: 1 Jul 2017 @ 10:18am

[7-1-2017] v2.473:
Fixed object error in main menu.

Pembaruan: 29 Jun 2017 @ 9:55pm

Pembaruan: 29 Jun 2017 @ 9:52pm