Arma 3
BloodLust
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Opdatering: 20. apr. 2016 kl. 16:52

[4-20-2016] v1.2:
Now Multiplayer-Compatible (still needs further testing).
Improved surface blacklisting logic.
Improved exit-wound normal (adding a bit more dynamic-ness to the splatter positions).
Increased blood iterations (more blood emitted).
Reduced chance of blood splatters sticking out of corners and small surfaces.

Opdatering: 18. apr. 2016 kl. 20:11

[4-18-2016] v1.1:
Splatters' position offset from surfaces to prevent Z-Fighting.
Revamped splatter texture selection based on where a unit is hit.
Remade splatter textures -- now at a whopping 48 splatters!

Opdatering: 17. apr. 2016 kl. 17:38

Opdatering: 17. apr. 2016 kl. 17:33

[4-17-2016] v1.01:
Fixed some issues with surface intersections;
Fixed bug with splatters glitching out vehicles (splatters are now attached to vehicles);

[4-17-2016] v1.0:
More blood textures;
Blood splatters now align to surfaces (such as walls);

[4-17-2016] v0.11:
Refactored configuration (should fix related issues);
Reduced blood splatter iterations (was too exaggerated);
Reduced max blood splatter limit;

[4-16-2016] v0.1:
Initial Release -- Expect issues

Opdatering: 17. apr. 2016 kl. 16:15