Arma 3
NIArms M60 GPMGs
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Opdatering: 7. mar. 2024 kl. 3:39

V17
- Barrel-Mount Accessories Support (Global, Where applicable)
- Case-change to several bones in animation/gesture model.cfg
- Materials/RVMATs (global)
-- Replaced SMDI format textures with SM format where applicable
- Standardised audible ranges of "closure" soundshaders

Opdatering: 25. maj 2023 kl. 1:11

V16
- Re-integrated closure noises to gunshots
- RVMAT Reflectivity method improved - now uses map-defined EnvMap.

Opdatering: 6. nov. 2022 kl. 21:03

V15 Reissue - Resigned PBOs

Opdatering: 4. sep. 2021 kl. 3:09

V15
- Implemented ACE Advanced Ballistics ACE_railHeightAboveBore on weapons
- Implemented New Gunshot soundshaders (Credit:LordJarhead)
- all ContextProne changed to use NIA_handsWeapon_context_Toadie (reduces Context prone clipping)
- Unified and Standardised all mass values (Weight divided by the mass coef equals ACE-approved kilograms)
- IconOverlays in the Gear menu Disabled on all weapons.
- Changed the Supply Crate to a labelled NIArms Branded Variant
- AI Firemodes cleaned up, more functional, less lines.

Opdatering: 3. maj 2019 kl. 5:28

V14.1
HOTFIX - ReParented 200-round belt version of M60- now no longer changes into an M60E4

Opdatering: 2. maj 2019 kl. 0:48

V14
- Implemented XML Stringtables
- Japanese Language String Translation (Credit: ClassicArma)
- French Language String Translation (Credit: StalkerSoC)
- Implemented Charms
- Added magswitch Support for longer belts

Opdatering: 10. jan. 2018 kl. 23:10

V13
- Soundshader Volume Relevelling
- Weapons use new Muzzleflashes.
- Weapon inventory icons now use New system
- all mass values recalculated to unified standard.

Opdatering: 26. juli 2017 kl. 23:33

v12
- Soundshader/Soundset changes:
+ Occlusion and Obstruction issues fixed (Gunshots no longer occluded by an A4 sheet held to face)
+ Midrange Gunshots tweaked
+ Tail volumes improved
+ Minor sound volume tweaks across the board
- General AI Behaviour improvements.

Opdatering: 20. nov. 2016 kl. 20:02

v11
- Tidy up M60 config(Credit: Robalo)
- Add inertia values for M60 and remove some redundant params(Credit: Robalo)
- Migrated magazine configs to core- hlc_100Rnd_762x51_B_M60E4,hlc_100Rnd_762x51_M_M60E4,hlc_100Rnd_762x51_Mdim_M60E4,hlc_100Rnd_762x51_Barrier_M60E4,hlc_100Rnd_762x51_T_M60E4
- Weaponholder macros for M60(Credit: Robalo)
- Material Fresnel tweaks
- Added hidden selections to all models (see classes for more details)
- Mass, dexterity and inertia adjustments
- Zeroing corrections

Opdatering: 3. sep. 2016 kl. 10:59

v10.5
- Whitespacing formatting conformed (Credit: YoursTruly)
- JR attachment slots cleanup(Credit: Robalo)
- Fixed: ItemInfo and WeaponsSlotsInfo errors (credit YoursTruly)
- Magazine external dependencies fix- dependency on hlc_wp_Aug removed from magazines
- Added IRDIM Tracer Magazines
- Soundshader alterations- brought closerange gunshot audio down to more comparable audble ranges to default/Laxemann ranges (less over-range/clipping)
- audible distance of reload defined.
- Sound Overhaul (Credit- Navaro)