XCOM 2
Jagged Alliance Voicepack: Wave 1
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Update: Feb 29, 2016 @ 8:39pm

1.05
-An Internal naming issue caused saves to break. Please provide feedback if it doesn't work.

Update: Feb 29, 2016 @ 6:07pm

1.04
-Forgot to add the BodyPartTemplateConfig for Devin Connell in the XCOMContent.ini, causing him not to show up. He should show up now.

Update: Feb 21, 2016 @ 5:26pm

1.03
-All Wave 1 Mercs:
*Added 2 new Curse SoundCues, One for missing shots and failing to hack objects, and another for all-general (Tripped Burrow, Flanked, etc).
*Added a new quote for the Moving Concealed sound event.
*Added a new quote for use of most abilites.
*Fixed a couple of errors with some of the mercs' voicebank (Wrong SoundCue assigned, No SoundCue assigned).
*Added additional quotes for Buzz, Bull and Fidel when moving. Feedback would be appreciated.

Update: Feb 21, 2016 @ 11:20am

Feb 21, 2016
1.02
-Changed the TemplateName of each Merc to unique names, to reduce any potential conflicts with other mods.
-Attempted to remove the ModShaderCache.upk generated by the compiler, to reduce the download size (-86 MB).

Update: Feb 18, 2016 @ 5:14pm

1.01
-Fixed several SoundCues that didn't play when a noise is heard.
-Added additional SoundCues for all Wave 1 mercs: Rocket Scatter [Rocket Miss] and Alien Reinforcements.
-Replaced Wounded with the TakingDamage SoundCue for all Wave 1 mercs.

Update: Feb 18, 2016 @ 10:22am

Feb 18, 2016 @ 12:22
1.0
Initial release.

Wave 1 Mercs:
Barry
Biff
Biggins
Blood
Bubba
Bull
Buns
Buzz
Carlos
Cliff
Conrad
Cliff
Conrad
Cougar
Danny
Dimitri
Dr. Q
Dynamo
Fidel